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Update docs for current online-only state and new WoWee repo URL
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4 changed files with 65 additions and 237 deletions
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@ -157,7 +157,7 @@ Wowee follows a modular architecture with clear separation of concerns:
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- Race, class, gender, appearance
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- Creation and customization
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- 3D model preview
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- Persistence (online and offline)
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- Online character lifecycle and state synchronization
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**Entity** - Game entities
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- NPCs and creatures with display info
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@ -172,7 +172,7 @@ Wowee follows a modular architecture with clear separation of concerns:
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- Drag-drop system
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- Auto-equip and unequip
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**NPCManager** - NPC interactions
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**NPC Interactions** - handled through `GameHandler`
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- Gossip system
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- Quest givers with markers (! and ?)
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- Vendors (buy/sell)
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@ -256,7 +256,6 @@ Wowee follows a modular architecture with clear separation of concerns:
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**AuthScreen** - Login interface
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- Username/password input fields
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- Server address configuration
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- "Single Player" offline mode button
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- Connection status and error messages
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**RealmScreen** - Server selection
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@ -500,8 +499,7 @@ Currently hardcoded, future config system:
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- Visual verification of rendering (terrain, water, models, particles)
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- Performance profiling (F1 performance HUD)
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- Memory leak checking (valgrind)
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- Online gameplay against TrinityCore/MaNGOS servers
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- Single-player mode functionality
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- Online gameplay against AzerothCore/TrinityCore/MaNGOS servers
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- UI interactions (drag-drop, click events)
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**Current Test Coverage:**
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@ -530,7 +528,7 @@ Currently hardcoded, future config system:
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## Code Style
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- **C++17 standard**
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- **C++20 standard**
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- **Namespaces:** wowee::core, wowee::rendering, etc.
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- **Naming:** PascalCase for classes, camelCase for functions/variables
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- **Headers:** .hpp extension
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