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Add nameplate scale setting to Interface settings tab
Adds a 0.5x-2.0x scale slider under Nameplates in the Interface settings tab. The scale multiplies the base 80×8px nameplate health bar dimensions. Setting is persisted to settings.cfg as 'nameplate_scale'.
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2 changed files with 14 additions and 2 deletions
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@ -65,6 +65,7 @@ private:
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bool showChatWindow = true;
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bool showMinimap_ = true; // M key toggles minimap
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bool showNameplates_ = true; // V key toggles nameplates
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float nameplateScale_ = 1.0f; // Scale multiplier for nameplate bar dimensions
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bool showPlayerInfo = false;
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bool showSocialFrame_ = false; // O key toggles social/friends list
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bool showGuildRoster_ = false;
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@ -5484,8 +5484,8 @@ void GameScreen::renderNameplates(game::GameHandler& gameHandler) {
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: IM_COL32(20, 20, 20, A(180));
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// Bar geometry
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constexpr float barW = 80.0f;
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constexpr float barH = 8.0f;
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const float barW = 80.0f * nameplateScale_;
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const float barH = 8.0f * nameplateScale_;
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const float barX = sx - barW * 0.5f;
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float healthPct = std::clamp(
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@ -9562,6 +9562,14 @@ void GameScreen::renderSettingsWindow() {
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}
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}
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ImGui::Spacing();
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ImGui::SeparatorText("Nameplates");
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ImGui::Spacing();
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ImGui::SetNextItemWidth(200.0f);
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if (ImGui::SliderFloat("Nameplate Scale", &nameplateScale_, 0.5f, 2.0f, "%.2fx")) {
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saveSettings();
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}
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ImGui::Spacing();
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ImGui::SeparatorText("Network");
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ImGui::Spacing();
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@ -10995,6 +11003,7 @@ void GameScreen::saveSettings() {
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out << "show_latency_meter=" << (pendingShowLatencyMeter ? 1 : 0) << "\n";
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out << "separate_bags=" << (pendingSeparateBags ? 1 : 0) << "\n";
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out << "action_bar_scale=" << pendingActionBarScale << "\n";
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out << "nameplate_scale=" << nameplateScale_ << "\n";
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out << "show_action_bar2=" << (pendingShowActionBar2 ? 1 : 0) << "\n";
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out << "action_bar2_offset_x=" << pendingActionBar2OffsetX << "\n";
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out << "action_bar2_offset_y=" << pendingActionBar2OffsetY << "\n";
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@ -11103,6 +11112,8 @@ void GameScreen::loadSettings() {
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inventoryScreen.setSeparateBags(pendingSeparateBags);
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} else if (key == "action_bar_scale") {
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pendingActionBarScale = std::clamp(std::stof(val), 0.5f, 1.5f);
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} else if (key == "nameplate_scale") {
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nameplateScale_ = std::clamp(std::stof(val), 0.5f, 2.0f);
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} else if (key == "show_action_bar2") {
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pendingShowActionBar2 = (std::stoi(val) != 0);
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} else if (key == "action_bar2_offset_x") {
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