refactor(editor): extract 7 newer texture generators into cli_gen_texture.cpp

Moves the Worley/cellular-noise-based texture handlers
(--gen-texture-cobble, -marble, -metal, -leather, -sand,
-snow, -lava) into their own translation unit. Each handler
previously had its own ~33-line copy of the parseHex lambda;
all 7 copies are replaced with a single shared parseHex
helper at file scope.

Older simpler generators (gradient/noise/radial/stripes/dots/
rings/checker/brick/wood/grass/fabric) still live in main.cpp
and will be migrated in subsequent batches.

main.cpp drops 26,286 → 25,494 lines (-792). Behavior
unchanged across all 7 handlers (re-verified).
This commit is contained in:
Kelsi 2026-05-08 20:59:02 -07:00
parent 6272e58212
commit 6ea2dfcf8c
4 changed files with 842 additions and 943 deletions

View file

@ -0,0 +1,24 @@
#pragma once
namespace wowee {
namespace editor {
namespace cli {
// Dispatch the procedural texture generator handlers that have
// been moved out of main.cpp. Currently the 7 newer Worley/
// noise-based generators:
// --gen-texture-cobble --gen-texture-marble
// --gen-texture-metal --gen-texture-leather
// --gen-texture-sand --gen-texture-snow
// --gen-texture-lava
//
// Older simpler generators (gradient/noise/radial/stripes/dots/
// rings/checker/brick/wood/grass/fabric) still live in main.cpp
// and will be migrated in subsequent batches.
//
// Returns true if matched; outRc holds the exit code.
bool handleGenTexture(int& i, int argc, char** argv, int& outRc);
} // namespace cli
} // namespace editor
} // namespace wowee