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fix: use expansion context for spline parsing; preload DBC caches at world entry
Spline parsing: remove Classic format fallback from the WotLK parser. The PacketParsers hierarchy already dispatches to expansion-specific parsers (Classic/TBC/WotLK/Turtle), so the WotLK parseMovementBlock should only attempt WotLK spline format. The Classic fallback could false-positive when durationMod bytes resembled a valid point count, corrupting downstream parsing. Preload DBC caches: call loadSpellNameCache() and 5 other lazy DBC caches during handleLoginVerifyWorld() on initial world entry. This moves the ~170ms Spell.csv load from the first SMSG_SPELL_GO handler to the loading screen, eliminating the mid-gameplay stall. WMO portal culling: move per-instance portalVisibleGroups vector and portalVisibleGroupSet to reusable member variables, eliminating heap allocations per WMO instance per frame.
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5 changed files with 54 additions and 48 deletions
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@ -3406,6 +3406,7 @@ private:
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std::vector<TrainerTab> trainerTabs_;
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void handleTrainerList(network::Packet& packet);
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void loadSpellNameCache() const;
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void preloadDBCCaches() const;
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void categorizeTrainerSpells();
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// Callbacks
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