Add /roll and friend management commands

Roll Command:
- Add /roll, /random, /rnd commands for random number generation
- Support multiple formats: /roll, /roll 100, /roll 1-100, /roll 10 50
- Broadcasts rolls to party/raid with "[Name] rolls X (min-max)" format
- Cap max roll at 10,000 to prevent abuse
- Use MSG_RANDOM_ROLL (0x1FB) bidirectional opcode

Friend Commands:
- Add /friend add <name>, /addfriend <name> to add friends
- Add /friend remove <name>, /removefriend <name> to remove friends
- Support aliases: /delfriend, /remfriend
- Maintain local friends cache mapping names to GUIDs for lookups
- Display status messages for all friend actions:
  - Friend added/removed confirmations
  - Friend online/offline notifications
  - Error messages (not found, already friends, list full, ignoring)

Social Opcodes:
- Add CMSG_ADD_FRIEND (0x69) and SMSG_FRIEND_STATUS (0x68)
- Add CMSG_DEL_FRIEND (0x6A) for friend removal
- Add CMSG_SET_CONTACT_NOTES (0x6B) for friend notes (future use)
- Add CMSG_ADD_IGNORE (0x6C) and CMSG_DEL_IGNORE (0x6D) (future use)

Implementation:
- Add RandomRollPacket builder and RandomRollParser for roll data
- Add AddFriendPacket and DelFriendPacket builders
- Add FriendStatusParser to handle server friend status updates
- Add friendsCache map to store friend name-to-GUID mappings
- Add handleRandomRoll() and handleFriendStatus() packet handlers
- Comprehensive slash command parsing with multiple formats and aliases
This commit is contained in:
kelsi davis 2026-02-07 12:51:30 -08:00
parent f9c4cbddee
commit 6f45c6ab69
6 changed files with 427 additions and 0 deletions

View file

@ -210,6 +210,14 @@ public:
void requestPlayedTime();
void queryWho(const std::string& playerName = "");
// Social commands
void addFriend(const std::string& playerName, const std::string& note = "");
void removeFriend(const std::string& playerName);
void setFriendNote(const std::string& playerName, const std::string& note);
// Random roll
void randomRoll(uint32_t minRoll = 1, uint32_t maxRoll = 100);
// ---- Phase 1: Name queries ----
void queryPlayerName(uint64_t guid);
void queryCreatureInfo(uint32_t entry, uint64_t guid);
@ -513,6 +521,10 @@ private:
void handlePlayedTime(network::Packet& packet);
void handleWho(network::Packet& packet);
// ---- Social handlers ----
void handleFriendStatus(network::Packet& packet);
void handleRandomRoll(network::Packet& packet);
void addCombatText(CombatTextEntry::Type type, int32_t amount, uint32_t spellId, bool isPlayerSource);
void addSystemChatMessage(const std::string& message);
@ -592,6 +604,9 @@ private:
std::unordered_map<uint32_t, CreatureQueryResponseData> creatureInfoCache;
std::unordered_set<uint32_t> pendingCreatureQueries;
// ---- Friend list cache ----
std::unordered_map<std::string, uint64_t> friendsCache; // name -> guid
// ---- Online item tracking ----
struct OnlineItemInfo {
uint32_t entry = 0;

View file

@ -63,6 +63,17 @@ enum class Opcode : uint16_t {
CMSG_QUERY_TIME = 0x1CE,
SMSG_QUERY_TIME_RESPONSE = 0x1CF,
// ---- Social Commands ----
SMSG_FRIEND_STATUS = 0x068,
CMSG_ADD_FRIEND = 0x069,
CMSG_DEL_FRIEND = 0x06A,
CMSG_SET_CONTACT_NOTES = 0x06B,
CMSG_ADD_IGNORE = 0x06C,
CMSG_DEL_IGNORE = 0x06D,
// ---- Random Roll ----
MSG_RANDOM_ROLL = 0x1FB,
// ---- Phase 1: Foundation (Targeting, Queries) ----
CMSG_SET_SELECTION = 0x13D,
CMSG_NAME_QUERY = 0x050,

View file

@ -700,6 +700,67 @@ public:
uint32_t zones = 0);
};
// ============================================================
// Social Commands
// ============================================================
/** CMSG_ADD_FRIEND packet builder */
class AddFriendPacket {
public:
static network::Packet build(const std::string& playerName, const std::string& note = "");
};
/** CMSG_DEL_FRIEND packet builder */
class DelFriendPacket {
public:
static network::Packet build(uint64_t friendGuid);
};
/** CMSG_SET_CONTACT_NOTES packet builder */
class SetContactNotesPacket {
public:
static network::Packet build(uint64_t friendGuid, const std::string& note);
};
/** SMSG_FRIEND_STATUS data */
struct FriendStatusData {
uint8_t status = 0; // 0 = offline, 1 = online, etc.
uint64_t guid = 0;
std::string note;
uint8_t chatFlag = 0;
};
/** SMSG_FRIEND_STATUS parser */
class FriendStatusParser {
public:
static bool parse(network::Packet& packet, FriendStatusData& data);
};
// ============================================================
// Random Roll
// ============================================================
/** CMSG_RANDOM_ROLL packet builder */
class RandomRollPacket {
public:
static network::Packet build(uint32_t minRoll, uint32_t maxRoll);
};
/** SMSG_RANDOM_ROLL data */
struct RandomRollData {
uint64_t rollerGuid = 0;
uint64_t targetGuid = 0; // 0 for party roll
uint32_t minRoll = 0;
uint32_t maxRoll = 0;
uint32_t result = 0;
};
/** SMSG_RANDOM_ROLL parser */
class RandomRollParser {
public:
static bool parse(network::Packet& packet, RandomRollData& data);
};
// ============================================================
// Phase 1: Foundation — Targeting, Name Queries
// ============================================================

View file

@ -305,6 +305,18 @@ void GameHandler::handlePacket(network::Packet& packet) {
}
break;
case Opcode::SMSG_FRIEND_STATUS:
if (state == WorldState::IN_WORLD) {
handleFriendStatus(packet);
}
break;
case Opcode::MSG_RANDOM_ROLL:
if (state == WorldState::IN_WORLD) {
handleRandomRoll(packet);
}
break;
// ---- Phase 1: Foundation ----
case Opcode::SMSG_NAME_QUERY_RESPONSE:
handleNameQueryResponse(packet);
@ -1582,6 +1594,91 @@ void GameHandler::queryWho(const std::string& playerName) {
LOG_INFO("Sent WHO query", playerName.empty() ? "" : " for: " + playerName);
}
void GameHandler::addFriend(const std::string& playerName, const std::string& note) {
if (state != WorldState::IN_WORLD || !socket) {
LOG_WARNING("Cannot add friend: not in world or not connected");
return;
}
if (playerName.empty()) {
addSystemChatMessage("You must specify a player name.");
return;
}
auto packet = AddFriendPacket::build(playerName, note);
socket->send(packet);
addSystemChatMessage("Sending friend request to " + playerName + "...");
LOG_INFO("Sent friend request to: ", playerName);
}
void GameHandler::removeFriend(const std::string& playerName) {
if (state != WorldState::IN_WORLD || !socket) {
LOG_WARNING("Cannot remove friend: not in world or not connected");
return;
}
if (playerName.empty()) {
addSystemChatMessage("You must specify a player name.");
return;
}
// Look up GUID from cache
auto it = friendsCache.find(playerName);
if (it == friendsCache.end()) {
addSystemChatMessage(playerName + " is not in your friends list.");
LOG_WARNING("Friend not found in cache: ", playerName);
return;
}
auto packet = DelFriendPacket::build(it->second);
socket->send(packet);
addSystemChatMessage("Removing " + playerName + " from friends list...");
LOG_INFO("Sent remove friend request for: ", playerName, " (GUID: 0x", std::hex, it->second, std::dec, ")");
}
void GameHandler::setFriendNote(const std::string& playerName, const std::string& note) {
if (state != WorldState::IN_WORLD || !socket) {
LOG_WARNING("Cannot set friend note: not in world or not connected");
return;
}
if (playerName.empty()) {
addSystemChatMessage("You must specify a player name.");
return;
}
// Look up GUID from cache
auto it = friendsCache.find(playerName);
if (it == friendsCache.end()) {
addSystemChatMessage(playerName + " is not in your friends list.");
return;
}
auto packet = SetContactNotesPacket::build(it->second, note);
socket->send(packet);
addSystemChatMessage("Updated note for " + playerName);
LOG_INFO("Set friend note for: ", playerName);
}
void GameHandler::randomRoll(uint32_t minRoll, uint32_t maxRoll) {
if (state != WorldState::IN_WORLD || !socket) {
LOG_WARNING("Cannot roll: not in world or not connected");
return;
}
if (minRoll > maxRoll) {
std::swap(minRoll, maxRoll);
}
if (maxRoll > 10000) {
maxRoll = 10000; // Cap at reasonable value
}
auto packet = RandomRollPacket::build(minRoll, maxRoll);
socket->send(packet);
LOG_INFO("Rolled ", minRoll, "-", maxRoll);
}
void GameHandler::releaseSpirit() {
if (!playerDead_) return;
if (socket && state == WorldState::IN_WORLD) {
@ -2935,6 +3032,97 @@ void GameHandler::handleWho(network::Packet& packet) {
}
}
void GameHandler::handleFriendStatus(network::Packet& packet) {
FriendStatusData data;
if (!FriendStatusParser::parse(packet, data)) {
LOG_WARNING("Failed to parse SMSG_FRIEND_STATUS");
return;
}
// Look up player name from GUID
std::string playerName;
auto it = playerNameCache.find(data.guid);
if (it != playerNameCache.end()) {
playerName = it->second;
} else {
playerName = "Unknown";
}
// Update friends cache
if (data.status == 1 || data.status == 2) { // Added or online
friendsCache[playerName] = data.guid;
} else if (data.status == 0) { // Removed
friendsCache.erase(playerName);
}
// Status messages
switch (data.status) {
case 0:
addSystemChatMessage(playerName + " has been removed from your friends list.");
break;
case 1:
addSystemChatMessage(playerName + " has been added to your friends list.");
break;
case 2:
addSystemChatMessage(playerName + " is now online.");
break;
case 3:
addSystemChatMessage(playerName + " is now offline.");
break;
case 4:
addSystemChatMessage("Player not found.");
break;
case 5:
addSystemChatMessage(playerName + " is already in your friends list.");
break;
case 6:
addSystemChatMessage("Your friends list is full.");
break;
case 7:
addSystemChatMessage(playerName + " is ignoring you.");
break;
default:
LOG_INFO("Friend status: ", (int)data.status, " for ", playerName);
break;
}
LOG_INFO("Friend status update: ", playerName, " status=", (int)data.status);
}
void GameHandler::handleRandomRoll(network::Packet& packet) {
RandomRollData data;
if (!RandomRollParser::parse(packet, data)) {
LOG_WARNING("Failed to parse SMSG_RANDOM_ROLL");
return;
}
// Get roller name
std::string rollerName;
if (data.rollerGuid == playerGuid) {
rollerName = "You";
} else {
auto it = playerNameCache.find(data.rollerGuid);
if (it != playerNameCache.end()) {
rollerName = it->second;
} else {
rollerName = "Someone";
}
}
// Build message
std::string msg = rollerName;
if (data.rollerGuid == playerGuid) {
msg += " roll ";
} else {
msg += " rolls ";
}
msg += std::to_string(data.result);
msg += " (" + std::to_string(data.minRoll) + "-" + std::to_string(data.maxRoll) + ")";
addSystemChatMessage(msg);
LOG_INFO("Random roll: ", rollerName, " rolled ", data.result, " (", data.minRoll, "-", data.maxRoll, ")");
}
uint32_t GameHandler::generateClientSeed() {
// Generate cryptographically random seed
std::random_device rd;

View file

@ -1230,6 +1230,67 @@ network::Packet WhoPacket::build(uint32_t minLevel, uint32_t maxLevel,
return packet;
}
// ============================================================
// Social Commands
// ============================================================
network::Packet AddFriendPacket::build(const std::string& playerName, const std::string& note) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_ADD_FRIEND));
packet.writeString(playerName);
packet.writeString(note);
LOG_DEBUG("Built CMSG_ADD_FRIEND: player=", playerName);
return packet;
}
network::Packet DelFriendPacket::build(uint64_t friendGuid) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_DEL_FRIEND));
packet.writeUInt64(friendGuid);
LOG_DEBUG("Built CMSG_DEL_FRIEND: guid=0x", std::hex, friendGuid, std::dec);
return packet;
}
network::Packet SetContactNotesPacket::build(uint64_t friendGuid, const std::string& note) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_SET_CONTACT_NOTES));
packet.writeUInt64(friendGuid);
packet.writeString(note);
LOG_DEBUG("Built CMSG_SET_CONTACT_NOTES: guid=0x", std::hex, friendGuid, std::dec);
return packet;
}
bool FriendStatusParser::parse(network::Packet& packet, FriendStatusData& data) {
data.status = packet.readUInt8();
data.guid = packet.readUInt64();
if (data.status == 1) { // Online
data.note = packet.readString();
data.chatFlag = packet.readUInt8();
}
LOG_DEBUG("Parsed SMSG_FRIEND_STATUS: status=", (int)data.status, " guid=0x", std::hex, data.guid, std::dec);
return true;
}
// ============================================================
// Random Roll
// ============================================================
network::Packet RandomRollPacket::build(uint32_t minRoll, uint32_t maxRoll) {
network::Packet packet(static_cast<uint16_t>(Opcode::MSG_RANDOM_ROLL));
packet.writeUInt32(minRoll);
packet.writeUInt32(maxRoll);
LOG_DEBUG("Built MSG_RANDOM_ROLL: ", minRoll, "-", maxRoll);
return packet;
}
bool RandomRollParser::parse(network::Packet& packet, RandomRollData& data) {
data.rollerGuid = packet.readUInt64();
data.targetGuid = packet.readUInt64();
data.minRoll = packet.readUInt32();
data.maxRoll = packet.readUInt32();
data.result = packet.readUInt32();
LOG_DEBUG("Parsed SMSG_RANDOM_ROLL: roller=0x", std::hex, data.rollerGuid, std::dec,
" result=", data.result, " (", data.minRoll, "-", data.maxRoll, ")");
return true;
}
network::Packet NameQueryPacket::build(uint64_t playerGuid) {
network::Packet packet(static_cast<uint16_t>(Opcode::CMSG_NAME_QUERY));
packet.writeUInt64(playerGuid);

View file

@ -988,6 +988,97 @@ void GameScreen::sendChatMessage(game::GameHandler& gameHandler) {
return;
}
// /roll command
if (cmdLower == "roll" || cmdLower == "random" || cmdLower == "rnd") {
uint32_t minRoll = 1;
uint32_t maxRoll = 100;
if (spacePos != std::string::npos) {
std::string args = command.substr(spacePos + 1);
size_t dashPos = args.find('-');
size_t spacePos2 = args.find(' ');
if (dashPos != std::string::npos) {
// Format: /roll 1-100
try {
minRoll = std::stoul(args.substr(0, dashPos));
maxRoll = std::stoul(args.substr(dashPos + 1));
} catch (...) {}
} else if (spacePos2 != std::string::npos) {
// Format: /roll 1 100
try {
minRoll = std::stoul(args.substr(0, spacePos2));
maxRoll = std::stoul(args.substr(spacePos2 + 1));
} catch (...) {}
} else {
// Format: /roll 100 (means 1-100)
try {
maxRoll = std::stoul(args);
} catch (...) {}
}
}
gameHandler.randomRoll(minRoll, maxRoll);
chatInputBuffer[0] = '\0';
return;
}
// /friend or /addfriend command
if (cmdLower == "friend" || cmdLower == "addfriend") {
if (spacePos != std::string::npos) {
std::string args = command.substr(spacePos + 1);
size_t subCmdSpace = args.find(' ');
if (cmdLower == "friend" && subCmdSpace != std::string::npos) {
std::string subCmd = args.substr(0, subCmdSpace);
std::transform(subCmd.begin(), subCmd.end(), subCmd.begin(), ::tolower);
if (subCmd == "add") {
std::string playerName = args.substr(subCmdSpace + 1);
gameHandler.addFriend(playerName);
chatInputBuffer[0] = '\0';
return;
} else if (subCmd == "remove" || subCmd == "delete" || subCmd == "rem") {
std::string playerName = args.substr(subCmdSpace + 1);
gameHandler.removeFriend(playerName);
chatInputBuffer[0] = '\0';
return;
}
} else {
// /addfriend name or /friend name (assume add)
gameHandler.addFriend(args);
chatInputBuffer[0] = '\0';
return;
}
}
game::MessageChatData msg;
msg.type = game::ChatType::SYSTEM;
msg.language = game::ChatLanguage::UNIVERSAL;
msg.message = "Usage: /friend add <name> or /friend remove <name>";
gameHandler.addLocalChatMessage(msg);
chatInputBuffer[0] = '\0';
return;
}
// /removefriend or /delfriend command
if (cmdLower == "removefriend" || cmdLower == "delfriend" || cmdLower == "remfriend") {
if (spacePos != std::string::npos) {
std::string playerName = command.substr(spacePos + 1);
gameHandler.removeFriend(playerName);
chatInputBuffer[0] = '\0';
return;
}
game::MessageChatData msg;
msg.type = game::ChatType::SYSTEM;
msg.language = game::ChatLanguage::UNIVERSAL;
msg.message = "Usage: /removefriend <name>";
gameHandler.addLocalChatMessage(msg);
chatInputBuffer[0] = '\0';
return;
}
// Chat channel slash commands
bool isChannelCommand = false;
if (cmdLower == "s" || cmdLower == "say") {