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Add /roll and friend management commands
Roll Command: - Add /roll, /random, /rnd commands for random number generation - Support multiple formats: /roll, /roll 100, /roll 1-100, /roll 10 50 - Broadcasts rolls to party/raid with "[Name] rolls X (min-max)" format - Cap max roll at 10,000 to prevent abuse - Use MSG_RANDOM_ROLL (0x1FB) bidirectional opcode Friend Commands: - Add /friend add <name>, /addfriend <name> to add friends - Add /friend remove <name>, /removefriend <name> to remove friends - Support aliases: /delfriend, /remfriend - Maintain local friends cache mapping names to GUIDs for lookups - Display status messages for all friend actions: - Friend added/removed confirmations - Friend online/offline notifications - Error messages (not found, already friends, list full, ignoring) Social Opcodes: - Add CMSG_ADD_FRIEND (0x69) and SMSG_FRIEND_STATUS (0x68) - Add CMSG_DEL_FRIEND (0x6A) for friend removal - Add CMSG_SET_CONTACT_NOTES (0x6B) for friend notes (future use) - Add CMSG_ADD_IGNORE (0x6C) and CMSG_DEL_IGNORE (0x6D) (future use) Implementation: - Add RandomRollPacket builder and RandomRollParser for roll data - Add AddFriendPacket and DelFriendPacket builders - Add FriendStatusParser to handle server friend status updates - Add friendsCache map to store friend name-to-GUID mappings - Add handleRandomRoll() and handleFriendStatus() packet handlers - Comprehensive slash command parsing with multiple formats and aliases
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@ -700,6 +700,67 @@ public:
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uint32_t zones = 0);
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};
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// ============================================================
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// Social Commands
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// ============================================================
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/** CMSG_ADD_FRIEND packet builder */
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class AddFriendPacket {
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public:
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static network::Packet build(const std::string& playerName, const std::string& note = "");
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};
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/** CMSG_DEL_FRIEND packet builder */
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class DelFriendPacket {
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public:
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static network::Packet build(uint64_t friendGuid);
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};
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/** CMSG_SET_CONTACT_NOTES packet builder */
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class SetContactNotesPacket {
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public:
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static network::Packet build(uint64_t friendGuid, const std::string& note);
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};
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/** SMSG_FRIEND_STATUS data */
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struct FriendStatusData {
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uint8_t status = 0; // 0 = offline, 1 = online, etc.
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uint64_t guid = 0;
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std::string note;
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uint8_t chatFlag = 0;
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};
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/** SMSG_FRIEND_STATUS parser */
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class FriendStatusParser {
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public:
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static bool parse(network::Packet& packet, FriendStatusData& data);
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};
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// ============================================================
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// Random Roll
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// ============================================================
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/** CMSG_RANDOM_ROLL packet builder */
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class RandomRollPacket {
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public:
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static network::Packet build(uint32_t minRoll, uint32_t maxRoll);
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};
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/** SMSG_RANDOM_ROLL data */
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struct RandomRollData {
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uint64_t rollerGuid = 0;
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uint64_t targetGuid = 0; // 0 for party roll
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uint32_t minRoll = 0;
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uint32_t maxRoll = 0;
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uint32_t result = 0;
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};
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/** SMSG_RANDOM_ROLL parser */
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class RandomRollParser {
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public:
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static bool parse(network::Packet& packet, RandomRollData& data);
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};
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// ============================================================
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// Phase 1: Foundation — Targeting, Name Queries
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// ============================================================
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