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https://github.com/Kelsidavis/WoWee.git
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feat: add audio feedback for item loot, vendor buy/sell, and spell learning
Wire up remaining UISoundManager calls for core gameplay actions: - playLootItem() on SMSG_ITEM_PUSH_RESULT and handleLootRemoved - playPickupBag() on successful vendor purchase (SMSG_BUY_ITEM) - playDropOnGround() on successful item sell (SMSG_SELL_ITEM) - playQuestActivate() on trainer spell purchase success
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1 changed files with 20 additions and 0 deletions
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@ -1940,6 +1940,10 @@ void GameHandler::handlePacket(network::Packet& packet) {
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std::string msg = "Received: " + itemName;
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if (count > 1) msg += " x" + std::to_string(count);
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addSystemChatMessage(msg);
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if (auto* renderer = core::Application::getInstance().getRenderer()) {
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if (auto* sfx = renderer->getUiSoundManager())
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sfx->playLootItem();
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}
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if (itemLootCallback_) {
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itemLootCallback_(itemId, count, quality, itemName);
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}
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@ -3899,6 +3903,10 @@ void GameHandler::handlePacket(network::Packet& packet) {
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addSystemChatMessage("You have learned " + name + ".");
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else
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addSystemChatMessage("Spell learned.");
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if (auto* renderer = core::Application::getInstance().getRenderer()) {
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if (auto* sfx = renderer->getUiSoundManager())
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sfx->playQuestActivate();
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}
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break;
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}
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case Opcode::SMSG_TRAINER_BUY_FAILED: {
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@ -4504,6 +4512,10 @@ void GameHandler::handlePacket(network::Packet& packet) {
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" result=", static_cast<int>(result));
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if (result == 0) {
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pendingSellToBuyback_.erase(itemGuid);
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if (auto* renderer = core::Application::getInstance().getRenderer()) {
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if (auto* sfx = renderer->getUiSoundManager())
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sfx->playDropOnGround();
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}
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} else {
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bool removedPending = false;
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auto it = pendingSellToBuyback_.find(itemGuid);
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@ -4748,6 +4760,10 @@ void GameHandler::handlePacket(network::Packet& packet) {
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std::string msg = "Purchased: " + itemLabel;
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if (itemCount > 1) msg += " x" + std::to_string(itemCount);
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addSystemChatMessage(msg);
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if (auto* renderer = core::Application::getInstance().getRenderer()) {
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if (auto* sfx = renderer->getUiSoundManager())
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sfx->playPickupBag();
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}
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}
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pendingBuyItemId_ = 0;
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pendingBuyItemSlot_ = 0;
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@ -20800,6 +20816,10 @@ void GameHandler::handleLootRemoved(network::Packet& packet) {
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msg << " x" << it->count;
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}
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addSystemChatMessage(msg.str());
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if (auto* renderer = core::Application::getInstance().getRenderer()) {
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if (auto* sfx = renderer->getUiSoundManager())
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sfx->playLootItem();
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}
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currentLoot.items.erase(it);
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break;
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}
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