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feat: show spell tooltip on hover in combat log
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1 changed files with 10 additions and 0 deletions
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@ -17511,6 +17511,16 @@ void GameScreen::renderCombatLog(game::GameHandler& gameHandler) {
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ImGui::TextDisabled("%s", timeBuf);
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ImGui::TextDisabled("%s", timeBuf);
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ImGui::TableSetColumnIndex(1);
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ImGui::TableSetColumnIndex(1);
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ImGui::TextColored(color, "%s", desc);
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ImGui::TextColored(color, "%s", desc);
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// Hover tooltip: show rich spell info for entries with a known spell
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if (e.spellId != 0 && ImGui::IsItemHovered()) {
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auto* assetMgrLog = core::Application::getInstance().getAssetManager();
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ImGui::BeginTooltip();
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bool richOk = spellbookScreen.renderSpellInfoTooltip(e.spellId, gameHandler, assetMgrLog);
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if (!richOk) {
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ImGui::Text("%s", spellName.c_str());
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}
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ImGui::EndTooltip();
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}
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}
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}
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// Auto-scroll to bottom
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// Auto-scroll to bottom
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