feat(editor): scale slider in selected-NPC editor

Once an NPC is placed there was no way to resize it without removing and
re-placing. Added a Scale DragFloat in the selected-creature editor with
the same 0.1-50 range used for placed objects.
This commit is contained in:
Kelsi 2026-05-06 01:23:42 -07:00
parent 7c4afdbca4
commit 700416b2c7

View file

@ -1937,6 +1937,7 @@ void EditorUI::renderNpcPanel(EditorApp& app) {
ImGui::DragFloat3("Pos##npc", &sel->position.x, 1.0f);
ImGui::SliderFloat("Facing", &sel->orientation, 0.0f, 360.0f, "%.0f");
ImGui::DragFloat("Scale##s", &sel->scale, 0.05f, 0.1f, 50.0f, "%.2f");
int hp2 = sel->health; if (ImGui::InputInt("HP##s", &hp2)) sel->health = std::max(1, hp2);
int lv2 = sel->level; if (ImGui::InputInt("Lv##s", &lv2)) sel->level = std::max(1, lv2);