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refactor: add kTooltipGold color constant, replace 14 inline literals
Add colors::kTooltipGold to ui_colors.hpp and replace 14 inline ImVec4(1.0f, 0.82f, 0.0f, 1.0f) literals in inventory_screen.cpp for item set names, unique markers, and quest item indicators.
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2 changed files with 16 additions and 15 deletions
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@ -15,6 +15,7 @@ namespace colors {
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constexpr ImVec4 kDarkGray = {0.5f, 0.5f, 0.5f, 1.0f};
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constexpr ImVec4 kLightGray = {0.7f, 0.7f, 0.7f, 1.0f};
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constexpr ImVec4 kWhite = {1.0f, 1.0f, 1.0f, 1.0f};
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constexpr ImVec4 kTooltipGold = {1.0f, 0.82f, 0.0f, 1.0f};
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// Coin colors
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constexpr ImVec4 kGold = {1.00f, 0.82f, 0.00f, 1.0f};
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@ -95,7 +96,7 @@ inline const char* getInventorySlotName(uint32_t inventoryType) {
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// ---- Binding type display ----
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inline void renderBindingType(uint32_t bindType) {
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constexpr ImVec4 kBindColor = {1.0f, 0.82f, 0.0f, 1.0f};
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const auto& kBindColor = colors::kTooltipGold;
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switch (bindType) {
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case 1: ImGui::TextColored(kBindColor, "Binds when picked up"); break;
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case 2: ImGui::TextColored(kBindColor, "Binds when equipped"); break;
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