Add audio volume controls to settings

This commit is contained in:
Kelsi 2026-02-05 17:32:21 -08:00
parent f5185c08cf
commit 7060c80b81
9 changed files with 79 additions and 5 deletions

View file

@ -218,6 +218,7 @@ bool ActivitySoundManager::playOneShot(const std::vector<Sample>& clips, float v
std::uniform_real_distribution<float> pitchDist(pitchLo, pitchHi);
float pitch = pitchDist(rng);
volume *= volumeScale;
if (volume < 0.1f) volume = 0.1f;
if (volume > 1.2f) volume = 1.2f;
std::string filter = "asetrate=44100*" + std::to_string(pitch) +
@ -241,7 +242,7 @@ void ActivitySoundManager::startSwimLoop() {
out.write(reinterpret_cast<const char*>(sample.data.data()), static_cast<std::streamsize>(sample.data.size()));
out.close();
float volume = swimMoving ? 0.85f : 0.65f;
float volume = (swimMoving ? 0.85f : 0.65f) * volumeScale;
std::string filter = "volume=" + std::to_string(volume);
swimLoopPid = platform::spawnProcess({

View file

@ -159,7 +159,7 @@ bool FootstepManager::playRandomStep(FootstepSurface surface, bool sprinting) {
std::uniform_real_distribution<float> pitchDist(0.97f, 1.05f);
std::uniform_real_distribution<float> volumeDist(0.92f, 1.00f);
float pitch = pitchDist(rng);
float volume = volumeDist(rng) * (sprinting ? 1.0f : 0.88f);
float volume = volumeDist(rng) * (sprinting ? 1.0f : 0.88f) * volumeScale;
if (volume > 1.0f) volume = 1.0f;
if (volume < 0.1f) volume = 0.1f;

View file

@ -60,13 +60,14 @@ void MusicManager::playMusic(const std::string& mpqPath, bool loop) {
args.push_back("0");
}
args.push_back("-volume");
args.push_back("30");
args.push_back(std::to_string(volumePercent));
args.push_back(tempFilePath);
playerPid = platform::spawnProcess(args);
if (playerPid != INVALID_PROCESS) {
playing = true;
currentTrack = mpqPath;
currentTrackIsFile = false;
LOG_INFO("Music: Playing ", mpqPath);
} else {
LOG_ERROR("Music: Failed to spawn ffplay process");
@ -91,13 +92,14 @@ void MusicManager::playFilePath(const std::string& filePath, bool loop) {
args.push_back("0");
}
args.push_back("-volume");
args.push_back("30");
args.push_back(std::to_string(volumePercent));
args.push_back(filePath);
playerPid = platform::spawnProcess(args);
if (playerPid != INVALID_PROCESS) {
playing = true;
currentTrack = filePath;
currentTrackIsFile = true;
LOG_INFO("Music: Playing file ", filePath);
} else {
LOG_ERROR("Music: Failed to spawn ffplay process");
@ -109,6 +111,27 @@ void MusicManager::stopMusic(float fadeMs) {
stopCurrentProcess();
playing = false;
currentTrack.clear();
currentTrackIsFile = false;
}
void MusicManager::setVolume(int volume) {
if (volume < 0) volume = 0;
if (volume > 100) volume = 100;
if (volumePercent == volume) return;
volumePercent = volume;
if (playing && !currentTrack.empty()) {
std::string track = currentTrack;
bool isFile = currentTrackIsFile;
stopCurrentProcess();
playing = false;
currentTrack.clear();
currentTrackIsFile = false;
if (isFile) {
playFilePath(track, true);
} else {
playMusic(track, true);
}
}
}
void MusicManager::crossfadeTo(const std::string& mpqPath, float fadeMs) {