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refactor: extract updateNetworking() from GameHandler::update()
Move socket update, packet processing, Warden async drain, RX silence detection, disconnect handling, and Warden gate logging into a separate updateNetworking() method. Reduces update() from ~704 to ~591 lines.
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b2e2ad12c6
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7066062136
2 changed files with 19 additions and 13 deletions
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@ -2314,6 +2314,7 @@ public:
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* @param deltaTime Time since last update in seconds
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*/
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void update(float deltaTime);
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void updateNetworking(float deltaTime);
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/**
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* Reset DBC-backed caches so they reload from new expansion data.
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