refactor: extract updateNetworking() from GameHandler::update()

Move socket update, packet processing, Warden async drain, RX silence
detection, disconnect handling, and Warden gate logging into a separate
updateNetworking() method. Reduces update() from ~704 to ~591 lines.
This commit is contained in:
Kelsi 2026-03-25 15:19:03 -07:00
parent b2e2ad12c6
commit 7066062136
2 changed files with 19 additions and 13 deletions

View file

@ -2314,6 +2314,7 @@ public:
* @param deltaTime Time since last update in seconds
*/
void update(float deltaTime);
void updateNetworking(float deltaTime);
/**
* Reset DBC-backed caches so they reload from new expansion data.