feat(editor): add --gen-texture-moon disc with phase shadow

82nd procedural texture: solid filled circle of moonHex on
bg, with an optional crescent shadow created by subtracting
a second bg-colored disc offset by `phase` pixels along +X.

Phase reads as the lunar-cycle moment:
  • phase = 0           — full moon
  • 0 < phase < moonR    — gibbous (waning right)
  • phase = moonR        — half moon
  • phase > moonR        — crescent (thinner as phase grows)

Useful for night-sky overlays, banner moons (heraldry of
night-themed orders), shrine medallion centers, druid /
priest emblem inserts, lunar-festival decoration, vampire-
zone backdrops.

The simplest centered-disc texture in the catalogue —
pairs naturally with --gen-texture-stars for a complete
night-sky composite.
This commit is contained in:
Kelsi 2026-05-09 14:26:57 -07:00
parent d9761046f9
commit 706c820f8a
3 changed files with 65 additions and 1 deletions

View file

@ -125,7 +125,7 @@ const char* const kArgRequired[] = {
"--gen-texture-dewdrops", "--gen-texture-pinwheel",
"--gen-texture-scratched-metal", "--gen-texture-crackle",
"--gen-texture-star", "--gen-texture-halftone",
"--gen-texture-bayer",
"--gen-texture-bayer", "--gen-texture-moon",
"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
"--validate-png", "--validate-blp",

View file

@ -3500,6 +3500,67 @@ int handleKnit(int& i, int argc, char** argv) {
return 0;
}
int handleMoon(int& i, int argc, char** argv) {
// Moon disc: solid filled circle of color moonHex on a bg.
// Optional crescent: subtract a second disc of color bgHex
// offset by `phase` pixels along +X. With phase=0 the result
// is a full moon; with phase = moonR the result is roughly a
// half-moon; phase > moonR gives a thin crescent.
std::string outPath = argv[++i];
std::string bgHex = argv[++i];
std::string moonHex = argv[++i];
int moonR = 80;
int phase = 0; // 0 = full moon
int W = 256, H = 256;
parseOptInt(i, argc, argv, moonR);
parseOptInt(i, argc, argv, phase);
parseOptInt(i, argc, argv, W);
parseOptInt(i, argc, argv, H);
if (W < 1 || H < 1 || W > 8192 || H > 8192 ||
moonR < 4 || moonR > 4096 ||
phase < 0 || phase > 2 * moonR) {
std::fprintf(stderr,
"gen-texture-moon: invalid dims (W/H 1..8192, "
"moonR 4..4096, phase 0..2*moonR)\n");
return 1;
}
uint8_t br_, bg_, bb_, mr, mg, mb_;
if (!parseHexOrError(bgHex, br_, bg_, bb_, "gen-texture-moon")) return 1;
if (!parseHexOrError(moonHex, mr, mg, mb_,
"gen-texture-moon")) return 1;
std::vector<uint8_t> pixels(static_cast<size_t>(W) * H * 3, 0);
const float cx = W * 0.5f;
const float cy = H * 0.5f;
const float shadowCX = cx + phase; // shadow disc offset
const float moonR2 = static_cast<float>(moonR) * moonR;
for (int y = 0; y < H; ++y) {
for (int x = 0; x < W; ++x) {
float dx = x - cx;
float dy = y - cy;
bool inMoon = (dx * dx + dy * dy) <= moonR2;
float sdx = x - shadowCX;
bool inShadow = phase > 0 &&
(sdx * sdx + dy * dy) <= moonR2;
uint8_t r, g, b;
if (inMoon && !inShadow) {
r = mr; g = mg; b = mb_;
} else {
r = br_; g = bg_; b = bb_;
}
setPixelRGB(pixels, W, x, y, r, g, b);
}
}
if (!savePngOrError(outPath, W, H, pixels, "gen-texture-moon")) return 1;
printPngWrote(outPath, W, H);
std::printf(" bg/moon : %s / %s\n", bgHex.c_str(), moonHex.c_str());
std::printf(" disc : R=%d, phase=%d (%s)\n",
moonR, phase,
phase == 0 ? "full" :
(phase < moonR ? "gibbous" :
(phase == moonR ? "half" : "crescent")));
return 0;
}
int handleBayer(int& i, int argc, char** argv) {
// Classic 4x4 ordered-dither Bayer matrix tiled across the
// image. Each pixel's color comes from interpolating bg → fg
@ -5971,6 +6032,7 @@ constexpr TextureEntry kTextureTable[] = {
{"--gen-texture-star", 3, handleStar},
{"--gen-texture-halftone", 3, handleHalftone},
{"--gen-texture-bayer", 3, handleBayer},
{"--gen-texture-moon", 3, handleMoon},
};
} // namespace

View file

@ -197,6 +197,8 @@ void printUsage(const char* argv0) {
std::printf(" Halftone: grid of dots whose radii grow with a v/h/r gradient (comic / newspaper print look)\n");
std::printf(" --gen-texture-bayer <out.png> <aHex> <bHex> [cellSize] [W H]\n");
std::printf(" Bayer: 4x4 ordered-dither matrix tiled (retro / 8-bit / monochrome-CRT effects)\n");
std::printf(" --gen-texture-moon <out.png> <bgHex> <moonHex> [moonR] [phase] [W H]\n");
std::printf(" Moon disc with optional crescent shadow (phase 0=full, =moonR=half, >moonR=crescent)\n");
std::printf(" --add-texture-to-zone <zoneDir> <png-path> [renameTo]\n");
std::printf(" Copy an existing PNG into <zoneDir> (optionally renaming it on the way in)\n");
std::printf(" --gen-mesh <wom-base> <cube|plane|sphere|cylinder|torus|cone|ramp> [size]\n");