From 708142a8a45da60d25658af6dbe8f45999a0b563 Mon Sep 17 00:00:00 2001 From: Kelsi Date: Mon, 9 Feb 2026 01:50:42 -0800 Subject: [PATCH] Also initialize mount sound and NPC voice managers in loadTestTerrain These managers were only being initialized in loadTerrainArea (online mode). Added initialization in loadTestTerrain as well so they work in both modes. Now the file probing should actually run and show which sound files exist. --- src/rendering/renderer.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/src/rendering/renderer.cpp b/src/rendering/renderer.cpp index addd7e0c..afc09bc0 100644 --- a/src/rendering/renderer.cpp +++ b/src/rendering/renderer.cpp @@ -2111,6 +2111,12 @@ bool Renderer::loadTestTerrain(pipeline::AssetManager* assetManager, const std:: if (activitySoundManager) { activitySoundManager->initialize(assetManager); } + if (mountSoundManager) { + mountSoundManager->initialize(assetManager); + } + if (npcVoiceManager) { + npcVoiceManager->initialize(assetManager); + } cachedAssetManager = assetManager; }