Add multi-expansion support with data-driven protocol layer

Replace hardcoded WotLK protocol constants with a data-driven architecture
supporting Classic 1.12.1, TBC 2.4.3, and WotLK 3.3.5a. Each expansion
has JSON profiles for opcodes, update fields, and DBC layouts, plus C++
polymorphic packet parsers for binary format differences (movement flags,
speed fields, transport data, spline format, char enum layout).

Key components:
- ExpansionRegistry: scans Data/expansions/*/expansion.json at startup
- OpcodeTable: logical enum <-> wire values loaded from JSON
- UpdateFieldTable: field indices loaded from JSON per expansion
- DBCLayout: schema-driven DBC field lookups replacing magic numbers
- PacketParsers: WotLK/TBC/Classic parsers with correct flag positions
- Multi-manifest AssetManager: layered manifests with priority ordering
- HDPackManager: overlay texture packs with expansion compatibility
- Auth screen expansion picker replacing hardcoded version dropdown
This commit is contained in:
Kelsi 2026-02-12 22:56:36 -08:00
parent aa16a687c2
commit 7092844b5e
51 changed files with 5258 additions and 887 deletions

View file

@ -15,8 +15,8 @@ namespace wowee {
namespace rendering { class Renderer; }
namespace ui { class UIManager; }
namespace auth { class AuthHandler; }
namespace game { class GameHandler; class World; }
namespace pipeline { class AssetManager; }
namespace game { class GameHandler; class World; class ExpansionRegistry; }
namespace pipeline { class AssetManager; class DBCLayout; class HDPackManager; }
namespace audio { enum class VoiceType; }
namespace core {
@ -54,6 +54,9 @@ public:
game::GameHandler* getGameHandler() { return gameHandler.get(); }
game::World* getWorld() { return world.get(); }
pipeline::AssetManager* getAssetManager() { return assetManager.get(); }
game::ExpansionRegistry* getExpansionRegistry() { return expansionRegistry_.get(); }
pipeline::DBCLayout* getDBCLayout() { return dbcLayout_.get(); }
pipeline::HDPackManager* getHDPackManager() { return hdPackManager_.get(); }
// Singleton access
static Application& getInstance() { return *instance; }
@ -104,6 +107,9 @@ private:
std::unique_ptr<game::GameHandler> gameHandler;
std::unique_ptr<game::World> world;
std::unique_ptr<pipeline::AssetManager> assetManager;
std::unique_ptr<game::ExpansionRegistry> expansionRegistry_;
std::unique_ptr<pipeline::DBCLayout> dbcLayout_;
std::unique_ptr<pipeline::HDPackManager> hdPackManager_;
AppState state = AppState::AUTHENTICATION;
bool running = false;