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Add multi-expansion support with data-driven protocol layer
Replace hardcoded WotLK protocol constants with a data-driven architecture supporting Classic 1.12.1, TBC 2.4.3, and WotLK 3.3.5a. Each expansion has JSON profiles for opcodes, update fields, and DBC layouts, plus C++ polymorphic packet parsers for binary format differences (movement flags, speed fields, transport data, spline format, char enum layout). Key components: - ExpansionRegistry: scans Data/expansions/*/expansion.json at startup - OpcodeTable: logical enum <-> wire values loaded from JSON - UpdateFieldTable: field indices loaded from JSON per expansion - DBCLayout: schema-driven DBC field lookups replacing magic numbers - PacketParsers: WotLK/TBC/Classic parsers with correct flag positions - Multi-manifest AssetManager: layered manifests with priority ordering - HDPackManager: overlay texture packs with expansion compatibility - Auth screen expansion picker replacing hardcoded version dropdown
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51 changed files with 5258 additions and 887 deletions
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include/pipeline/hd_pack_manager.hpp
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include/pipeline/hd_pack_manager.hpp
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#pragma once
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#include <cstdint>
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#include <string>
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#include <vector>
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#include <unordered_map>
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namespace wowee {
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namespace pipeline {
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class AssetManager;
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/**
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* Metadata for a single HD texture pack on disk.
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*
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* Each pack lives in Data/hd/<packDir>/ and contains:
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* pack.json - metadata (id, name, group, compatible expansions, size)
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* manifest.json - standard asset manifest with HD override textures
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* assets/ - the actual HD files
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*/
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struct HDPack {
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std::string id; // Unique identifier (e.g. "character_hd")
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std::string name; // Human-readable name
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std::string group; // Grouping label (e.g. "Character", "Terrain")
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std::vector<std::string> expansions; // Compatible expansion IDs
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uint32_t totalSizeMB = 0; // Approximate total size on disk
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std::string manifestPath; // Full path to manifest.json
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std::string packDir; // Full path to pack directory
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bool enabled = false; // User-toggled enable state
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};
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/**
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* HDPackManager - discovers, manages, and wires HD texture packs.
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*
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* Scans Data/hd/ subdirectories for pack.json files. Each pack can be
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* enabled/disabled via setPackEnabled(). Enabled packs are wired into
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* AssetManager as high-priority overlay manifests so that HD textures
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* override the base expansion assets transparently.
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*/
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class HDPackManager {
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public:
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HDPackManager() = default;
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/**
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* Scan the HD root directory for available packs.
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* @param hdRootPath Path to Data/hd/ directory
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*/
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void initialize(const std::string& hdRootPath);
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/**
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* Get all discovered packs.
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*/
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const std::vector<HDPack>& getAllPacks() const { return packs_; }
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/**
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* Get packs compatible with a specific expansion.
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*/
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std::vector<const HDPack*> getPacksForExpansion(const std::string& expansionId) const;
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/**
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* Enable or disable a pack. Persists state in enabledPacks_ map.
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*/
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void setPackEnabled(const std::string& packId, bool enabled);
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/**
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* Check if a pack is enabled.
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*/
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bool isPackEnabled(const std::string& packId) const;
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/**
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* Apply enabled packs as overlays to the asset manager.
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* Removes previously applied overlays and re-adds enabled ones.
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*/
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void applyToAssetManager(AssetManager* assetManager, const std::string& expansionId);
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/**
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* Save enabled pack state to a settings file.
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*/
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void saveSettings(const std::string& settingsPath) const;
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/**
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* Load enabled pack state from a settings file.
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*/
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void loadSettings(const std::string& settingsPath);
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private:
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std::vector<HDPack> packs_;
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std::unordered_map<std::string, bool> enabledState_; // packId → enabled
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// Overlay IDs currently applied to AssetManager (for removal on re-apply)
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std::vector<std::string> appliedOverlayIds_;
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static constexpr int HD_OVERLAY_PRIORITY_BASE = 100; // High priority, above expansion base
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};
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} // namespace pipeline
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} // namespace wowee
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