Add multi-expansion support with data-driven protocol layer

Replace hardcoded WotLK protocol constants with a data-driven architecture
supporting Classic 1.12.1, TBC 2.4.3, and WotLK 3.3.5a. Each expansion
has JSON profiles for opcodes, update fields, and DBC layouts, plus C++
polymorphic packet parsers for binary format differences (movement flags,
speed fields, transport data, spline format, char enum layout).

Key components:
- ExpansionRegistry: scans Data/expansions/*/expansion.json at startup
- OpcodeTable: logical enum <-> wire values loaded from JSON
- UpdateFieldTable: field indices loaded from JSON per expansion
- DBCLayout: schema-driven DBC field lookups replacing magic numbers
- PacketParsers: WotLK/TBC/Classic parsers with correct flag positions
- Multi-manifest AssetManager: layered manifests with priority ordering
- HDPackManager: overlay texture packs with expansion compatibility
- Auth screen expansion picker replacing hardcoded version dropdown
This commit is contained in:
Kelsi 2026-02-12 22:56:36 -08:00
parent aa16a687c2
commit 7092844b5e
51 changed files with 5258 additions and 887 deletions

View file

@ -27,6 +27,7 @@
#include <algorithm>
#include "pipeline/asset_manager.hpp"
#include "pipeline/dbc_loader.hpp"
#include "pipeline/dbc_layout.hpp"
#include "pipeline/m2_loader.hpp"
#include "pipeline/wmo_loader.hpp"
#include "pipeline/adt_loader.hpp"
@ -156,11 +157,16 @@ static void loadEmotesFromDbc() {
return;
}
const auto* activeLayout = pipeline::getActiveDBCLayout();
const auto* etdL = activeLayout ? activeLayout->getLayout("EmotesTextData") : nullptr;
const auto* emL = activeLayout ? activeLayout->getLayout("Emotes") : nullptr;
const auto* etL = activeLayout ? activeLayout->getLayout("EmotesText") : nullptr;
std::unordered_map<uint32_t, std::string> textData;
textData.reserve(emotesTextDataDbc->getRecordCount());
for (uint32_t r = 0; r < emotesTextDataDbc->getRecordCount(); ++r) {
uint32_t id = emotesTextDataDbc->getUInt32(r, 0);
std::string text = emotesTextDataDbc->getString(r, 1);
uint32_t id = emotesTextDataDbc->getUInt32(r, etdL ? (*etdL)["ID"] : 0);
std::string text = emotesTextDataDbc->getString(r, etdL ? (*etdL)["Text"] : 1);
if (!text.empty()) textData.emplace(id, std::move(text));
}
@ -168,8 +174,8 @@ static void loadEmotesFromDbc() {
if (auto emotesDbc = assetManager->loadDBC("Emotes.dbc"); emotesDbc && emotesDbc->isLoaded()) {
emoteIdToAnim.reserve(emotesDbc->getRecordCount());
for (uint32_t r = 0; r < emotesDbc->getRecordCount(); ++r) {
uint32_t emoteId = emotesDbc->getUInt32(r, 0);
uint32_t animId = emotesDbc->getUInt32(r, 2);
uint32_t emoteId = emotesDbc->getUInt32(r, emL ? (*emL)["ID"] : 0);
uint32_t animId = emotesDbc->getUInt32(r, emL ? (*emL)["AnimID"] : 2);
if (animId != 0) emoteIdToAnim[emoteId] = animId;
}
}
@ -177,10 +183,10 @@ static void loadEmotesFromDbc() {
EMOTE_TABLE.clear();
EMOTE_TABLE.reserve(emotesTextDbc->getRecordCount());
for (uint32_t r = 0; r < emotesTextDbc->getRecordCount(); ++r) {
std::string cmdRaw = emotesTextDbc->getString(r, 1);
std::string cmdRaw = emotesTextDbc->getString(r, etL ? (*etL)["Command"] : 1);
if (cmdRaw.empty()) continue;
uint32_t emoteRef = emotesTextDbc->getUInt32(r, 2);
uint32_t emoteRef = emotesTextDbc->getUInt32(r, etL ? (*etL)["EmoteRef"] : 2);
uint32_t animId = 0;
auto animIt = emoteIdToAnim.find(emoteRef);
if (animIt != emoteIdToAnim.end()) {
@ -189,8 +195,8 @@ static void loadEmotesFromDbc() {
animId = emoteRef; // fallback if EmotesText stores animation id directly
}
uint32_t senderTargetTextId = emotesTextDbc->getUInt32(r, 5); // unisex, target, sender
uint32_t senderNoTargetTextId = emotesTextDbc->getUInt32(r, 9); // unisex, no target, sender
uint32_t senderTargetTextId = emotesTextDbc->getUInt32(r, etL ? (*etL)["SenderTargetTextID"] : 5); // unisex, target, sender
uint32_t senderNoTargetTextId = emotesTextDbc->getUInt32(r, etL ? (*etL)["SenderNoTargetTextID"] : 9); // unisex, no target, sender
std::string textTarget;
std::string textNoTarget;