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Parse SMSG_ENVIRONMENTAL_DAMAGE_LOG and color nameplate names by hostility
- Implement SMSG_ENVIRONMENTAL_DAMAGE_LOG: show fall/lava/fire/drowning damage as ENVIRONMENTAL combat text (orange -N) for the local player - Color nameplate unit names: hostile units red, non-hostile yellow (matches WoW's standard red=enemy / yellow=neutral convention)
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2 changed files with 19 additions and 2 deletions
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@ -3085,7 +3085,20 @@ void GameHandler::handlePacket(network::Packet& packet) {
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packet.setReadPos(packet.getSize());
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break;
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}
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case Opcode::SMSG_ENVIRONMENTAL_DAMAGE_LOG:
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case Opcode::SMSG_ENVIRONMENTAL_DAMAGE_LOG: {
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// packed_guid victim + uint32 envDmgType + uint32 damage + uint32 absorbed + uint32 resisted
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// envDmgType: 1=Exhausted(fatigue), 2=Drowning, 3=Fall, 4=Lava, 5=Slime, 6=Fire
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if (packet.getSize() - packet.getReadPos() < 2) { packet.setReadPos(packet.getSize()); break; }
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uint64_t victimGuid = UpdateObjectParser::readPackedGuid(packet);
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if (packet.getSize() - packet.getReadPos() < 12) { packet.setReadPos(packet.getSize()); break; }
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/*uint32_t envType =*/ packet.readUInt32();
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uint32_t dmg = packet.readUInt32();
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/*uint32_t abs =*/ packet.readUInt32();
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if (victimGuid == playerGuid && dmg > 0)
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addCombatText(CombatTextEntry::ENVIRONMENTAL, static_cast<int32_t>(dmg), 0, false);
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packet.setReadPos(packet.getSize());
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break;
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}
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case Opcode::SMSG_SET_PROFICIENCY:
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packet.setReadPos(packet.getSize());
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break;
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