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Fix chest interaction and measure server RTT for latency meter
Chests (and lockboxes, coffers, etc.) failed to open because CMSG_LOOT was only sent on Classic/Turtle expansions, and only when GO type was already cached as type 3. Fix: always send CMSG_LOOT after CMSG_GAMEOBJ_USE (server silently ignores it for non-lootable objects). Also broaden CMSG_GAMEOBJ_REPORT_USE to all non-mailbox WotLK GOs. Latency meter: record pingTimestamp_ in sendPing() and compute RTT in handlePong(); add toggleable "Show Latency Meter" checkbox in Interface settings (saved to settings.cfg).
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4 changed files with 42 additions and 16 deletions
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@ -8581,6 +8581,7 @@ void GameScreen::renderSettingsWindow() {
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pendingMinimapRotate = minimapRotate_;
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pendingMinimapSquare = minimapSquare_;
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pendingMinimapNpcDots = minimapNpcDots_;
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pendingShowLatencyMeter = showLatencyMeter_;
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if (renderer) {
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if (auto* minimap = renderer->getMinimap()) {
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minimap->setRotateWithCamera(minimapRotate_);
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@ -8952,6 +8953,16 @@ void GameScreen::renderSettingsWindow() {
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}
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}
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ImGui::Spacing();
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ImGui::SeparatorText("Network");
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ImGui::Spacing();
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if (ImGui::Checkbox("Show Latency Meter", &pendingShowLatencyMeter)) {
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showLatencyMeter_ = pendingShowLatencyMeter;
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saveSettings();
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}
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ImGui::SameLine();
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ImGui::TextDisabled("(ms indicator near minimap)");
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ImGui::EndChild();
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ImGui::EndTabItem();
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}
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@ -10080,9 +10091,9 @@ void GameScreen::renderMinimapMarkers(game::GameHandler& gameHandler) {
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break; // Show at most one queue slot indicator
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}
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// Latency indicator (shown when in world and last latency is known)
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// Latency indicator (toggleable in Interface settings)
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uint32_t latMs = gameHandler.getLatencyMs();
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if (latMs > 0 && gameHandler.getState() == game::WorldState::IN_WORLD) {
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if (showLatencyMeter_ && latMs > 0 && gameHandler.getState() == game::WorldState::IN_WORLD) {
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ImVec4 latColor;
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if (latMs < 100) latColor = ImVec4(0.3f, 1.0f, 0.3f, 0.8f); // Green < 100ms
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else if (latMs < 250) latColor = ImVec4(1.0f, 1.0f, 0.3f, 0.8f); // Yellow < 250ms
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@ -10340,6 +10351,7 @@ void GameScreen::saveSettings() {
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out << "minimap_rotate=" << (pendingMinimapRotate ? 1 : 0) << "\n";
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out << "minimap_square=" << (pendingMinimapSquare ? 1 : 0) << "\n";
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out << "minimap_npc_dots=" << (pendingMinimapNpcDots ? 1 : 0) << "\n";
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out << "show_latency_meter=" << (pendingShowLatencyMeter ? 1 : 0) << "\n";
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out << "separate_bags=" << (pendingSeparateBags ? 1 : 0) << "\n";
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out << "show_action_bar2=" << (pendingShowActionBar2 ? 1 : 0) << "\n";
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out << "action_bar2_offset_x=" << pendingActionBar2OffsetX << "\n";
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@ -10440,6 +10452,9 @@ void GameScreen::loadSettings() {
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int v = std::stoi(val);
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minimapNpcDots_ = (v != 0);
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pendingMinimapNpcDots = minimapNpcDots_;
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} else if (key == "show_latency_meter") {
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showLatencyMeter_ = (std::stoi(val) != 0);
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pendingShowLatencyMeter = showLatencyMeter_;
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} else if (key == "separate_bags") {
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pendingSeparateBags = (std::stoi(val) != 0);
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inventoryScreen.setSeparateBags(pendingSeparateBags);
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