Fix chest interaction and measure server RTT for latency meter

Chests (and lockboxes, coffers, etc.) failed to open because CMSG_LOOT
was only sent on Classic/Turtle expansions, and only when GO type was
already cached as type 3.  Fix: always send CMSG_LOOT after
CMSG_GAMEOBJ_USE (server silently ignores it for non-lootable objects).
Also broaden CMSG_GAMEOBJ_REPORT_USE to all non-mailbox WotLK GOs.

Latency meter: record pingTimestamp_ in sendPing() and compute RTT in
handlePong(); add toggleable "Show Latency Meter" checkbox in Interface
settings (saved to settings.cfg).
This commit is contained in:
Kelsi 2026-03-11 19:45:03 -07:00
parent 14f672ab6a
commit 711cb966ef
4 changed files with 42 additions and 16 deletions

View file

@ -1862,6 +1862,7 @@ private:
float timeSinceLastMoveHeartbeat_ = 0.0f; // Periodic movement heartbeat to keep server position synced float timeSinceLastMoveHeartbeat_ = 0.0f; // Periodic movement heartbeat to keep server position synced
float moveHeartbeatInterval_ = 0.5f; float moveHeartbeatInterval_ = 0.5f;
uint32_t lastLatency = 0; // Last measured latency (milliseconds) uint32_t lastLatency = 0; // Last measured latency (milliseconds)
std::chrono::steady_clock::time_point pingTimestamp_; // Time CMSG_PING was sent
// Player GUID and map // Player GUID and map
uint64_t playerGuid = 0; uint64_t playerGuid = 0;

View file

@ -113,6 +113,7 @@ private:
bool pendingMinimapRotate = false; bool pendingMinimapRotate = false;
bool pendingMinimapSquare = false; bool pendingMinimapSquare = false;
bool pendingMinimapNpcDots = false; bool pendingMinimapNpcDots = false;
bool pendingShowLatencyMeter = true;
bool pendingSeparateBags = true; bool pendingSeparateBags = true;
bool pendingAutoLoot = false; bool pendingAutoLoot = false;
@ -159,6 +160,7 @@ private:
bool minimapRotate_ = false; bool minimapRotate_ = false;
bool minimapSquare_ = false; bool minimapSquare_ = false;
bool minimapNpcDots_ = false; bool minimapNpcDots_ = false;
bool showLatencyMeter_ = true; // Show server latency indicator
bool minimapSettingsApplied_ = false; bool minimapSettingsApplied_ = false;
bool volumeSettingsApplied_ = false; // True once saved volume settings applied to audio managers bool volumeSettingsApplied_ = false; // True once saved volume settings applied to audio managers
bool msaaSettingsApplied_ = false; // True once saved MSAA setting applied to renderer bool msaaSettingsApplied_ = false; // True once saved MSAA setting applied to renderer

View file

@ -7642,6 +7642,9 @@ void GameHandler::sendPing() {
LOG_DEBUG("Sending CMSG_PING (heartbeat)"); LOG_DEBUG("Sending CMSG_PING (heartbeat)");
LOG_DEBUG(" Sequence: ", pingSequence); LOG_DEBUG(" Sequence: ", pingSequence);
// Record send time for RTT measurement
pingTimestamp_ = std::chrono::steady_clock::now();
// Build and send ping packet // Build and send ping packet
auto packet = PingPacket::build(pingSequence, lastLatency); auto packet = PingPacket::build(pingSequence, lastLatency);
socket->send(packet); socket->send(packet);
@ -7663,7 +7666,12 @@ void GameHandler::handlePong(network::Packet& packet) {
return; return;
} }
LOG_DEBUG("Heartbeat acknowledged (sequence: ", data.sequence, ")"); // Measure round-trip time
auto rtt = std::chrono::steady_clock::now() - pingTimestamp_;
lastLatency = static_cast<uint32_t>(
std::chrono::duration_cast<std::chrono::milliseconds>(rtt).count());
LOG_DEBUG("Heartbeat acknowledged (sequence: ", data.sequence, ", latency: ", lastLatency, "ms)");
} }
uint32_t GameHandler::nextMovementTimestampMs() { uint32_t GameHandler::nextMovementTimestampMs() {
@ -15077,10 +15085,12 @@ void GameHandler::performGameObjectInteractionNow(uint64_t guid) {
// animation/sound and expects the client to request the mail list. // animation/sound and expects the client to request the mail list.
bool isMailbox = false; bool isMailbox = false;
bool chestLike = false; bool chestLike = false;
// Chest-type game objects (type=3): on all expansions, also send CMSG_LOOT so // Always send CMSG_LOOT after CMSG_GAMEOBJ_USE for any gameobject that could be
// the server opens the loot response. Other harvestable/interactive types rely // lootable. The server silently ignores CMSG_LOOT for non-lootable objects
// on the server auto-sending SMSG_LOOT_RESPONSE after CMSG_GAMEOBJ_USE. // (doors, buttons, etc.), so this is safe. Not sending it is the main reason
bool shouldSendLoot = isActiveExpansion("classic") || isActiveExpansion("turtle"); // chests fail to open when their GO type is not yet cached or their name doesn't
// contain the word "chest" (e.g. lockboxes, coffers, strongboxes, caches).
bool shouldSendLoot = true;
if (entity && entity->getType() == ObjectType::GAMEOBJECT) { if (entity && entity->getType() == ObjectType::GAMEOBJECT) {
auto go = std::static_pointer_cast<GameObject>(entity); auto go = std::static_pointer_cast<GameObject>(entity);
auto* info = getCachedGameObjectInfo(go->getEntry()); auto* info = getCachedGameObjectInfo(go->getEntry());
@ -15096,22 +15106,20 @@ void GameHandler::performGameObjectInteractionNow(uint64_t guid) {
refreshMailList(); refreshMailList();
} else if (info && info->type == 3) { } else if (info && info->type == 3) {
chestLike = true; chestLike = true;
// Type-3 chests require CMSG_LOOT on all expansions (AzerothCore WotLK included)
shouldSendLoot = true;
} else if (turtleMode) {
// Turtle compatibility: keep eager loot open behavior.
shouldSendLoot = true;
} }
} }
if (!chestLike && !goName.empty()) { if (!chestLike && !goName.empty()) {
std::string lower = goName; std::string lower = goName;
std::transform(lower.begin(), lower.end(), lower.begin(), std::transform(lower.begin(), lower.end(), lower.begin(),
[](unsigned char c) { return static_cast<char>(std::tolower(c)); }); [](unsigned char c) { return static_cast<char>(std::tolower(c)); });
chestLike = (lower.find("chest") != std::string::npos); chestLike = (lower.find("chest") != std::string::npos ||
if (chestLike) shouldSendLoot = true; lower.find("lockbox") != std::string::npos ||
lower.find("strongbox") != std::string::npos ||
lower.find("coffer") != std::string::npos ||
lower.find("cache") != std::string::npos);
} }
// For WotLK chest-like gameobjects, also send CMSG_GAMEOBJ_REPORT_USE. // For WotLK, CMSG_GAMEOBJ_REPORT_USE is required for chests (and is harmless for others).
if (!isMailbox && chestLike && isActiveExpansion("wotlk")) { if (!isMailbox && isActiveExpansion("wotlk")) {
network::Packet reportUse(wireOpcode(Opcode::CMSG_GAMEOBJ_REPORT_USE)); network::Packet reportUse(wireOpcode(Opcode::CMSG_GAMEOBJ_REPORT_USE));
reportUse.writeUInt64(guid); reportUse.writeUInt64(guid);
socket->send(reportUse); socket->send(reportUse);

View file

@ -8581,6 +8581,7 @@ void GameScreen::renderSettingsWindow() {
pendingMinimapRotate = minimapRotate_; pendingMinimapRotate = minimapRotate_;
pendingMinimapSquare = minimapSquare_; pendingMinimapSquare = minimapSquare_;
pendingMinimapNpcDots = minimapNpcDots_; pendingMinimapNpcDots = minimapNpcDots_;
pendingShowLatencyMeter = showLatencyMeter_;
if (renderer) { if (renderer) {
if (auto* minimap = renderer->getMinimap()) { if (auto* minimap = renderer->getMinimap()) {
minimap->setRotateWithCamera(minimapRotate_); minimap->setRotateWithCamera(minimapRotate_);
@ -8952,6 +8953,16 @@ void GameScreen::renderSettingsWindow() {
} }
} }
ImGui::Spacing();
ImGui::SeparatorText("Network");
ImGui::Spacing();
if (ImGui::Checkbox("Show Latency Meter", &pendingShowLatencyMeter)) {
showLatencyMeter_ = pendingShowLatencyMeter;
saveSettings();
}
ImGui::SameLine();
ImGui::TextDisabled("(ms indicator near minimap)");
ImGui::EndChild(); ImGui::EndChild();
ImGui::EndTabItem(); ImGui::EndTabItem();
} }
@ -10080,9 +10091,9 @@ void GameScreen::renderMinimapMarkers(game::GameHandler& gameHandler) {
break; // Show at most one queue slot indicator break; // Show at most one queue slot indicator
} }
// Latency indicator (shown when in world and last latency is known) // Latency indicator (toggleable in Interface settings)
uint32_t latMs = gameHandler.getLatencyMs(); uint32_t latMs = gameHandler.getLatencyMs();
if (latMs > 0 && gameHandler.getState() == game::WorldState::IN_WORLD) { if (showLatencyMeter_ && latMs > 0 && gameHandler.getState() == game::WorldState::IN_WORLD) {
ImVec4 latColor; ImVec4 latColor;
if (latMs < 100) latColor = ImVec4(0.3f, 1.0f, 0.3f, 0.8f); // Green < 100ms if (latMs < 100) latColor = ImVec4(0.3f, 1.0f, 0.3f, 0.8f); // Green < 100ms
else if (latMs < 250) latColor = ImVec4(1.0f, 1.0f, 0.3f, 0.8f); // Yellow < 250ms else if (latMs < 250) latColor = ImVec4(1.0f, 1.0f, 0.3f, 0.8f); // Yellow < 250ms
@ -10340,6 +10351,7 @@ void GameScreen::saveSettings() {
out << "minimap_rotate=" << (pendingMinimapRotate ? 1 : 0) << "\n"; out << "minimap_rotate=" << (pendingMinimapRotate ? 1 : 0) << "\n";
out << "minimap_square=" << (pendingMinimapSquare ? 1 : 0) << "\n"; out << "minimap_square=" << (pendingMinimapSquare ? 1 : 0) << "\n";
out << "minimap_npc_dots=" << (pendingMinimapNpcDots ? 1 : 0) << "\n"; out << "minimap_npc_dots=" << (pendingMinimapNpcDots ? 1 : 0) << "\n";
out << "show_latency_meter=" << (pendingShowLatencyMeter ? 1 : 0) << "\n";
out << "separate_bags=" << (pendingSeparateBags ? 1 : 0) << "\n"; out << "separate_bags=" << (pendingSeparateBags ? 1 : 0) << "\n";
out << "show_action_bar2=" << (pendingShowActionBar2 ? 1 : 0) << "\n"; out << "show_action_bar2=" << (pendingShowActionBar2 ? 1 : 0) << "\n";
out << "action_bar2_offset_x=" << pendingActionBar2OffsetX << "\n"; out << "action_bar2_offset_x=" << pendingActionBar2OffsetX << "\n";
@ -10440,6 +10452,9 @@ void GameScreen::loadSettings() {
int v = std::stoi(val); int v = std::stoi(val);
minimapNpcDots_ = (v != 0); minimapNpcDots_ = (v != 0);
pendingMinimapNpcDots = minimapNpcDots_; pendingMinimapNpcDots = minimapNpcDots_;
} else if (key == "show_latency_meter") {
showLatencyMeter_ = (std::stoi(val) != 0);
pendingShowLatencyMeter = showLatencyMeter_;
} else if (key == "separate_bags") { } else if (key == "separate_bags") {
pendingSeparateBags = (std::stoi(val) != 0); pendingSeparateBags = (std::stoi(val) != 0);
inventoryScreen.setSeparateBags(pendingSeparateBags); inventoryScreen.setSeparateBags(pendingSeparateBags);