Restructure inventory UI, add vendor selling, camera intro on all spawns, and quest log

Split inventory into bags-only (B key) and character screen (C key). Vendor window
auto-opens bags with sell prices on hover and right-click to sell. Add camera intro
pan on all login/spawn/teleport/hearthstone events and idle orbit after 2 minutes.
Add quest log UI, SMSG_MONSTER_MOVE handling, deferred creature spawn queue, and
creature fade-in/movement interpolation for online mode.
This commit is contained in:
Kelsi 2026-02-06 13:47:03 -08:00
parent a4a39c7f0f
commit 7128ea1417
21 changed files with 1092 additions and 149 deletions

View file

@ -4,6 +4,7 @@
#include "game/inventory.hpp"
#include "rendering/world_map.hpp"
#include "ui/inventory_screen.hpp"
#include "ui/quest_log_screen.hpp"
#include "ui/spellbook_screen.hpp"
#include <imgui.h>
#include <string>
@ -143,6 +144,7 @@ private:
void renderWorldMap(game::GameHandler& gameHandler);
InventoryScreen inventoryScreen;
QuestLogScreen questLogScreen;
SpellbookScreen spellbookScreen;
rendering::WorldMap worldMap;