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Restructure inventory UI, add vendor selling, camera intro on all spawns, and quest log
Split inventory into bags-only (B key) and character screen (C key). Vendor window auto-opens bags with sell prices on hover and right-click to sell. Add camera intro pan on all login/spawn/teleport/hearthstone events and idle orbit after 2 minutes. Add quest log UI, SMSG_MONSTER_MOVE handling, deferred creature spawn queue, and creature fade-in/movement interpolation for online mode.
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21 changed files with 1092 additions and 149 deletions
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@ -4,6 +4,7 @@
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#include "game/inventory.hpp"
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#include "rendering/world_map.hpp"
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#include "ui/inventory_screen.hpp"
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#include "ui/quest_log_screen.hpp"
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#include "ui/spellbook_screen.hpp"
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#include <imgui.h>
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#include <string>
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@ -143,6 +144,7 @@ private:
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void renderWorldMap(game::GameHandler& gameHandler);
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InventoryScreen inventoryScreen;
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QuestLogScreen questLogScreen;
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SpellbookScreen spellbookScreen;
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rendering::WorldMap worldMap;
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