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Restructure inventory UI, add vendor selling, camera intro on all spawns, and quest log
Split inventory into bags-only (B key) and character screen (C key). Vendor window auto-opens bags with sell prices on hover and right-click to sell. Add camera intro pan on all login/spawn/teleport/hearthstone events and idle orbit after 2 minutes. Add quest log UI, SMSG_MONSTER_MOVE handling, deferred creature spawn queue, and creature fade-in/movement interpolation for online mode.
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21 changed files with 1092 additions and 149 deletions
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@ -144,6 +144,22 @@ void WorldSocket::send(const Packet& packet) {
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LOG_DEBUG("Sending world packet: opcode=0x", std::hex, opcode, std::dec,
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" payload=", payloadLen, " bytes (", sendData.size(), " total)");
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// Debug: dump first few movement packets
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{
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static int moveDump = 3;
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bool isMove = (opcode >= 0xB5 && opcode <= 0xBE) || opcode == 0xC9 || opcode == 0xDA || opcode == 0xEE;
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if (isMove && moveDump-- > 0) {
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std::string hex = "MOVE PKT dump opcode=0x";
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char buf[8]; snprintf(buf, sizeof(buf), "%03x", opcode); hex += buf;
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hex += " payload=" + std::to_string(payloadLen) + " bytes: ";
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for (size_t i = 6; i < sendData.size() && i < 6 + 48; i++) {
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char b[4]; snprintf(b, sizeof(b), "%02x ", sendData[i]);
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hex += b;
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}
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LOG_INFO(hex);
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}
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}
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// Debug: dump packet bytes for AUTH_SESSION
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if (opcode == 0x1ED) {
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std::string hexDump = "AUTH_SESSION raw bytes: ";
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