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Restructure inventory UI, add vendor selling, camera intro on all spawns, and quest log
Split inventory into bags-only (B key) and character screen (C key). Vendor window auto-opens bags with sell prices on hover and right-click to sell. Add camera intro pan on all login/spawn/teleport/hearthstone events and idle orbit after 2 minutes. Add quest log UI, SMSG_MONSTER_MOVE handling, deferred creature spawn queue, and creature fade-in/movement interpolation for online mode.
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21 changed files with 1092 additions and 149 deletions
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@ -294,6 +294,11 @@ public:
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using CreatureDespawnCallback = std::function<void(uint64_t guid)>;
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void setCreatureDespawnCallback(CreatureDespawnCallback cb) { creatureDespawnCallback_ = std::move(cb); }
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// Creature move callback (online mode - triggered by SMSG_MONSTER_MOVE)
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// Parameters: guid, x, y, z (canonical), duration_ms (0 = instant)
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using CreatureMoveCallback = std::function<void(uint64_t guid, float x, float y, float z, uint32_t durationMs)>;
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void setCreatureMoveCallback(CreatureMoveCallback cb) { creatureMoveCallback_ = std::move(cb); }
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// Cooldowns
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float getSpellCooldown(uint32_t spellId) const;
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@ -330,17 +335,33 @@ public:
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bool isQuestDetailsOpen() const { return questDetailsOpen; }
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const QuestDetailsData& getQuestDetails() const { return currentQuestDetails; }
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// Quest log
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struct QuestLogEntry {
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uint32_t questId = 0;
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std::string title;
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std::string objectives;
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bool complete = false;
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};
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const std::vector<QuestLogEntry>& getQuestLog() const { return questLog_; }
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void abandonQuest(uint32_t questId);
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// Vendor
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void openVendor(uint64_t npcGuid);
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void closeVendor();
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void buyItem(uint64_t vendorGuid, uint32_t itemId, uint32_t slot, uint8_t count);
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void sellItem(uint64_t vendorGuid, uint64_t itemGuid, uint8_t count);
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void sellItemBySlot(int backpackIndex);
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bool isVendorWindowOpen() const { return vendorWindowOpen; }
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const ListInventoryData& getVendorItems() const { return currentVendorItems; }
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const ItemQueryResponseData* getItemInfo(uint32_t itemId) const {
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auto it = itemInfoCache_.find(itemId);
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return (it != itemInfoCache_.end()) ? &it->second : nullptr;
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}
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uint64_t getBackpackItemGuid(int index) const {
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if (index < 0 || index >= static_cast<int>(backpackSlotGuids_.size())) return 0;
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return backpackSlotGuids_[index];
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}
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uint64_t getVendorGuid() const { return currentVendorItems.vendorGuid; }
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/**
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* Set callbacks
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@ -464,6 +485,9 @@ private:
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// ---- XP handler ----
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void handleXpGain(network::Packet& packet);
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// ---- Creature movement handler ----
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void handleMonsterMove(network::Packet& packet);
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// ---- Phase 5 handlers ----
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void handleLootResponse(network::Packet& packet);
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void handleLootReleaseResponse(network::Packet& packet);
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@ -580,6 +604,7 @@ private:
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WorldEntryCallback worldEntryCallback_;
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CreatureSpawnCallback creatureSpawnCallback_;
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CreatureDespawnCallback creatureDespawnCallback_;
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CreatureMoveCallback creatureMoveCallback_;
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std::vector<uint32_t> knownSpells;
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std::unordered_map<uint32_t, float> spellCooldowns; // spellId -> remaining seconds
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uint8_t castCount = 0;
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@ -616,6 +641,9 @@ private:
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bool questDetailsOpen = false;
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QuestDetailsData currentQuestDetails;
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// Quest log
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std::vector<QuestLogEntry> questLog_;
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// Vendor
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bool vendorWindowOpen = false;
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ListInventoryData currentVendorItems;
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