mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-03-22 23:30:14 +00:00
Implement WoW-style 3D billboard quest markers
Replace 2D ImGui text markers with proper 3D billboard sprites using BLP textures. Features: - Billboard rendering using Interface\GossipFrame\ BLP textures (yellow !, yellow ?, grey ?) - WoW-style visual effects: bob animation, distance-based scaling, glow pass, distance fade - Proper NPC height positioning with bounding box detection - Camera-facing quads with depth testing but no depth write - Shader-based alpha modulation for glow and fade effects Technical changes: - Created QuestMarkerRenderer class with billboard sprite system - Integrated into Renderer initialization for both online and offline terrain loading - Rewrote updateQuestMarkers() to use billboard system instead of M2 models - Disabled old 2D ImGui renderQuestMarkers() in game_screen.cpp - Added debug logging for initialization and marker tracking Quest markers now render with proper WoW visual fidelity.
This commit is contained in:
parent
084a79a6bc
commit
71d14b77c9
8 changed files with 407 additions and 63 deletions
|
|
@ -146,6 +146,7 @@ set(WOWEE_SOURCES
|
|||
src/rendering/character_preview.cpp
|
||||
src/rendering/wmo_renderer.cpp
|
||||
src/rendering/m2_renderer.cpp
|
||||
src/rendering/quest_marker_renderer.cpp
|
||||
src/rendering/minimap.cpp
|
||||
src/rendering/world_map.cpp
|
||||
src/rendering/swim_effects.cpp
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue