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Implement WoW-style 3D billboard quest markers
Replace 2D ImGui text markers with proper 3D billboard sprites using BLP textures. Features: - Billboard rendering using Interface\GossipFrame\ BLP textures (yellow !, yellow ?, grey ?) - WoW-style visual effects: bob animation, distance-based scaling, glow pass, distance fade - Proper NPC height positioning with bounding box detection - Camera-facing quads with depth testing but no depth write - Shader-based alpha modulation for glow and fade effects Technical changes: - Created QuestMarkerRenderer class with billboard sprite system - Integrated into Renderer initialization for both online and offline terrain loading - Rewrote updateQuestMarkers() to use billboard system instead of M2 models - Disabled old 2D ImGui renderQuestMarkers() in game_screen.cpp - Added debug logging for initialization and marker tracking Quest markers now render with proper WoW visual fidelity.
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8 changed files with 407 additions and 63 deletions
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@ -124,7 +124,7 @@ void GameScreen::render(game::GameHandler& gameHandler) {
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renderVendorWindow(gameHandler);
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renderTrainerWindow(gameHandler);
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renderTaxiWindow(gameHandler);
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renderQuestMarkers(gameHandler); // 2D markers (3D M2 files not in MPQ)
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// renderQuestMarkers(gameHandler); // Disabled - using 3D billboard markers now
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renderMinimapMarkers(gameHandler);
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renderDeathScreen(gameHandler);
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renderResurrectDialog(gameHandler);
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