feat(pipeline): add WCEQ (Wowee Creature Equipment) — 50th open format

Replaces the AzerothCore-style creature_equip_template SQL
tables plus the visible-weapon / shield / ranged-slot data
that was traditionally embedded in creature templates. Closes
a long-standing gap in the creature subsystem: until now WCRT
defined a creature's stats, WSPN placed it in the world, and
WLOT defined what it drops — but nothing defined what items
it visibly equips.

Each entry binds a creatureId to up to three equipped items
(main hand / off hand / ranged) plus the visual kit that
fires when the main-hand weapon is brandished. equipFlags
bits encode hidden / dual-wield / shield-offhand /
thrown-ranged / 2H polearm to drive the renderer's
attachment-point selection.

Cross-references with prior formats — creatureId points at
WCRT.creatureId, mainHandItemId / offHandItemId / rangedItemId
all point at WIT.itemId, and mainHandVisualId points at
WSVK.visualKitId so brandished weapons can play their
signature glow / aura.

CLI: --gen-ceq (3 generic guard/hunter/rogue starters),
--gen-ceq-bosses (4 iconic loadouts incl. Frostmourne and
Illidan's warglaives, with WSVK visual cross-refs),
--gen-ceq-ranged (3 ranged-only rifle/bow/crossbow loadouts),
--info-wceq, --validate-wceq with --json variants. Validator
catches id=0/duplicates, missing creatureId, all-empty-slots
warning, kFlagDualWield without both hand items, kFlagShield
without offhand item, mutually-exclusive dual-wield + shield,
and 2H polearm with offhand item filled.

Format graph milestone: 50 distinct binary formats. CLI flag
count: 754 → 760.
This commit is contained in:
Kelsi 2026-05-09 19:48:13 -07:00
parent d76fa93760
commit 71d504822b
10 changed files with 630 additions and 0 deletions

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@ -638,6 +638,7 @@ set(WOWEE_SOURCES
src/pipeline/wowee_world_state_ui.cpp
src/pipeline/wowee_player_conditions.cpp
src/pipeline/wowee_trade_skills.cpp
src/pipeline/wowee_creature_equipment.cpp
src/pipeline/custom_zone_discovery.cpp
src/pipeline/dbc_layout.cpp
@ -1427,6 +1428,7 @@ add_executable(wowee_editor
tools/editor/cli_world_state_ui_catalog.cpp
tools/editor/cli_player_conditions_catalog.cpp
tools/editor/cli_trade_skills_catalog.cpp
tools/editor/cli_creature_equipment_catalog.cpp
tools/editor/cli_quest_objective.cpp
tools/editor/cli_quest_reward.cpp
tools/editor/cli_clone.cpp
@ -1543,6 +1545,7 @@ add_executable(wowee_editor
src/pipeline/wowee_world_state_ui.cpp
src/pipeline/wowee_player_conditions.cpp
src/pipeline/wowee_trade_skills.cpp
src/pipeline/wowee_creature_equipment.cpp
src/pipeline/custom_zone_discovery.cpp
src/pipeline/terrain_mesh.cpp

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@ -0,0 +1,111 @@
#pragma once
#include <cstdint>
#include <string>
#include <vector>
namespace wowee {
namespace pipeline {
// Wowee Open Creature Equipment catalog (.wceq) — novel
// replacement for the AzerothCore-style creature_equip_template
// SQL tables plus the visible-weapon / shield / ranged-slot
// data that's traditionally embedded in creature templates.
// New open format that closes a long-standing gap in the
// creature subsystem.
//
// Until this format existed, WCRT defined a creature's stats,
// WSPN placed it in the world, and WLOT defined what it drops
// — but nothing defined what items it visibly equips. WCEQ
// binds a creatureId to up to three equipped items (main
// hand, off hand, ranged) plus the visual kit that fires
// when the main-hand weapon is brandished.
//
// Cross-references with previously-added formats:
// WCEQ.entry.creatureId → WCRT.creatureId
// WCEQ.entry.mainHandItemId → WIT.itemId
// WCEQ.entry.offHandItemId → WIT.itemId
// WCEQ.entry.rangedItemId → WIT.itemId
// WCEQ.entry.mainHandVisualId → WSVK.visualKitId
// (cast effect when equipped)
//
// Binary layout (little-endian):
// magic[4] = "WCEQ"
// version (uint32) = current 1
// nameLen + name (catalog label)
// entryCount (uint32)
// entries (each):
// equipmentId (uint32)
// creatureId (uint32)
// nameLen + name
// descLen + description
// mainHandItemId (uint32)
// offHandItemId (uint32)
// rangedItemId (uint32)
// mainHandSlot (uint8) / offHandSlot (uint8) /
// rangedSlot (uint8) / equipFlags (uint8)
// mainHandVisualId (uint32)
struct WoweeCreatureEquipment {
// Equipment-slot indices match the WoW visible-equipment
// attachment table — Mainhand=16, Offhand=17, Ranged=18.
static constexpr uint8_t kSlotMainHand = 16;
static constexpr uint8_t kSlotOffHand = 17;
static constexpr uint8_t kSlotRanged = 18;
// equipFlags bits — modifiers for how the items are
// worn / brandished.
static constexpr uint8_t kFlagHidden = 0x01; // weapons sheathed
static constexpr uint8_t kFlagDualWield = 0x02; // off-hand is weapon
static constexpr uint8_t kFlagShieldOffhand = 0x04; // off-hand is shield
static constexpr uint8_t kFlagThrownRanged = 0x08; // ranged is thrown
static constexpr uint8_t kFlagPolearmTwoHand = 0x10; // main is 2H polearm
struct Entry {
uint32_t equipmentId = 0;
uint32_t creatureId = 0; // WCRT cross-ref
std::string name;
std::string description;
uint32_t mainHandItemId = 0; // WIT cross-ref (0 = unarmed)
uint32_t offHandItemId = 0; // WIT cross-ref (0 = none)
uint32_t rangedItemId = 0; // WIT cross-ref (0 = none)
uint8_t mainHandSlot = kSlotMainHand;
uint8_t offHandSlot = kSlotOffHand;
uint8_t rangedSlot = kSlotRanged;
uint8_t equipFlags = 0;
uint32_t mainHandVisualId = 0; // WSVK cross-ref (optional)
};
std::string name;
std::vector<Entry> entries;
bool isValid() const { return !entries.empty(); }
const Entry* findById(uint32_t equipmentId) const;
};
class WoweeCreatureEquipmentLoader {
public:
static bool save(const WoweeCreatureEquipment& cat,
const std::string& basePath);
static WoweeCreatureEquipment load(const std::string& basePath);
static bool exists(const std::string& basePath);
// Preset emitters used by --gen-ceq* variants.
//
// makeStarter — 3 generic loadouts (warrior 1H+
// shield, hunter bow + offhand,
// rogue dual-dagger).
// makeBosses — 4 boss loadouts (Onyxian 2H sword,
// Lich King's Frostmourne, Sylvanas's
// bow, Illidan dual warglaives) with
// WSVK main-hand visual cross-refs.
// makeRanged — 3 ranged-only loadouts (gun, bow,
// crossbow) covering the kFlagThrown
// and Ranged-slot variants.
static WoweeCreatureEquipment makeStarter(const std::string& catalogName);
static WoweeCreatureEquipment makeBosses(const std::string& catalogName);
static WoweeCreatureEquipment makeRanged(const std::string& catalogName);
};
} // namespace pipeline
} // namespace wowee

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@ -0,0 +1,228 @@
#include "pipeline/wowee_creature_equipment.hpp"
#include <cstdio>
#include <cstring>
#include <fstream>
namespace wowee {
namespace pipeline {
namespace {
constexpr char kMagic[4] = {'W', 'C', 'E', 'Q'};
constexpr uint32_t kVersion = 1;
template <typename T>
void writePOD(std::ofstream& os, const T& v) {
os.write(reinterpret_cast<const char*>(&v), sizeof(T));
}
template <typename T>
bool readPOD(std::ifstream& is, T& v) {
is.read(reinterpret_cast<char*>(&v), sizeof(T));
return is.gcount() == static_cast<std::streamsize>(sizeof(T));
}
void writeStr(std::ofstream& os, const std::string& s) {
uint32_t n = static_cast<uint32_t>(s.size());
writePOD(os, n);
if (n > 0) os.write(s.data(), n);
}
bool readStr(std::ifstream& is, std::string& s) {
uint32_t n = 0;
if (!readPOD(is, n)) return false;
if (n > (1u << 20)) return false;
s.resize(n);
if (n > 0) {
is.read(s.data(), n);
if (is.gcount() != static_cast<std::streamsize>(n)) {
s.clear();
return false;
}
}
return true;
}
std::string normalizePath(std::string base) {
if (base.size() < 5 || base.substr(base.size() - 5) != ".wceq") {
base += ".wceq";
}
return base;
}
} // namespace
const WoweeCreatureEquipment::Entry*
WoweeCreatureEquipment::findById(uint32_t equipmentId) const {
for (const auto& e : entries)
if (e.equipmentId == equipmentId) return &e;
return nullptr;
}
bool WoweeCreatureEquipmentLoader::save(
const WoweeCreatureEquipment& cat,
const std::string& basePath) {
std::ofstream os(normalizePath(basePath), std::ios::binary);
if (!os) return false;
os.write(kMagic, 4);
writePOD(os, kVersion);
writeStr(os, cat.name);
uint32_t entryCount = static_cast<uint32_t>(cat.entries.size());
writePOD(os, entryCount);
for (const auto& e : cat.entries) {
writePOD(os, e.equipmentId);
writePOD(os, e.creatureId);
writeStr(os, e.name);
writeStr(os, e.description);
writePOD(os, e.mainHandItemId);
writePOD(os, e.offHandItemId);
writePOD(os, e.rangedItemId);
writePOD(os, e.mainHandSlot);
writePOD(os, e.offHandSlot);
writePOD(os, e.rangedSlot);
writePOD(os, e.equipFlags);
writePOD(os, e.mainHandVisualId);
}
return os.good();
}
WoweeCreatureEquipment WoweeCreatureEquipmentLoader::load(
const std::string& basePath) {
WoweeCreatureEquipment out;
std::ifstream is(normalizePath(basePath), std::ios::binary);
if (!is) return out;
char magic[4];
is.read(magic, 4);
if (std::memcmp(magic, kMagic, 4) != 0) return out;
uint32_t version = 0;
if (!readPOD(is, version) || version != kVersion) return out;
if (!readStr(is, out.name)) return out;
uint32_t entryCount = 0;
if (!readPOD(is, entryCount)) return out;
if (entryCount > (1u << 20)) return out;
out.entries.resize(entryCount);
for (auto& e : out.entries) {
if (!readPOD(is, e.equipmentId) ||
!readPOD(is, e.creatureId)) {
out.entries.clear(); return out;
}
if (!readStr(is, e.name) || !readStr(is, e.description)) {
out.entries.clear(); return out;
}
if (!readPOD(is, e.mainHandItemId) ||
!readPOD(is, e.offHandItemId) ||
!readPOD(is, e.rangedItemId) ||
!readPOD(is, e.mainHandSlot) ||
!readPOD(is, e.offHandSlot) ||
!readPOD(is, e.rangedSlot) ||
!readPOD(is, e.equipFlags) ||
!readPOD(is, e.mainHandVisualId)) {
out.entries.clear(); return out;
}
}
return out;
}
bool WoweeCreatureEquipmentLoader::exists(const std::string& basePath) {
std::ifstream is(normalizePath(basePath), std::ios::binary);
return is.good();
}
WoweeCreatureEquipment WoweeCreatureEquipmentLoader::makeStarter(
const std::string& catalogName) {
WoweeCreatureEquipment c;
c.name = catalogName;
{
WoweeCreatureEquipment::Entry e;
e.equipmentId = 1; e.creatureId = 295; // Stormwind Guard
e.name = "GuardSwordAndShield";
e.description = "Stormwind guard — 1H sword + heater shield.";
e.mainHandItemId = 1909; // Long Sword
e.offHandItemId = 2129; // Heater Shield
e.equipFlags = WoweeCreatureEquipment::kFlagShieldOffhand;
c.entries.push_back(e);
}
{
WoweeCreatureEquipment::Entry e;
e.equipmentId = 2; e.creatureId = 1419; // Hunter trainer
e.name = "HunterBowAndOffhand";
e.description = "Bow with quiver — no weapon in offhand.";
e.mainHandItemId = 2511; // Worn Shortsword
e.rangedItemId = 2504; // Worn Shortbow
c.entries.push_back(e);
}
{
WoweeCreatureEquipment::Entry e;
e.equipmentId = 3; e.creatureId = 1416; // Rogue trainer
e.name = "RogueDualDagger";
e.description = "Dual-wielding daggers (mainhand + offhand).";
e.mainHandItemId = 2092; // Worn Dagger
e.offHandItemId = 2092;
e.equipFlags = WoweeCreatureEquipment::kFlagDualWield;
c.entries.push_back(e);
}
return c;
}
WoweeCreatureEquipment WoweeCreatureEquipmentLoader::makeBosses(
const std::string& catalogName) {
WoweeCreatureEquipment c;
c.name = catalogName;
auto add = [&](uint32_t eid, uint32_t cid, const char* name,
uint32_t mainHand, uint32_t offHand,
uint32_t ranged, uint8_t flags,
uint32_t visualKitId, const char* desc) {
WoweeCreatureEquipment::Entry e;
e.equipmentId = eid; e.creatureId = cid;
e.name = name; e.description = desc;
e.mainHandItemId = mainHand;
e.offHandItemId = offHand;
e.rangedItemId = ranged;
e.equipFlags = flags;
e.mainHandVisualId = visualKitId; // WSVK cross-ref
c.entries.push_back(e);
};
// Iconic boss loadouts. visualKitId values reference WSVK
// entries — non-zero so the brandished weapon plays its
// signature glow / aura.
add(100, 11583, "Onyxian2HSword", 17075, 0, 0,
WoweeCreatureEquipment::kFlagPolearmTwoHand, 100,
"Onyxia's caster form — 2H greatsword with smoke trail.");
add(101, 36597, "FrostmournePrime", 49623, 0, 0,
WoweeCreatureEquipment::kFlagPolearmTwoHand, 101,
"The Lich King — Frostmourne with frost runes.");
add(102, 37955, "SylvanasBow", 0, 0, 50613,
0, 102,
"Sylvanas Windrunner — bow only, banshee aura.");
add(103, 22917, "IllidanDualWarglaives", 32837, 32837, 0,
WoweeCreatureEquipment::kFlagDualWield, 103,
"Illidan Stormrage — dual warglaives, fel green glow.");
return c;
}
WoweeCreatureEquipment WoweeCreatureEquipmentLoader::makeRanged(
const std::string& catalogName) {
WoweeCreatureEquipment c;
c.name = catalogName;
auto add = [&](uint32_t eid, uint32_t cid, const char* name,
uint32_t rangedItem, uint8_t flags,
const char* desc) {
WoweeCreatureEquipment::Entry e;
e.equipmentId = eid; e.creatureId = cid;
e.name = name; e.description = desc;
e.rangedItemId = rangedItem;
e.equipFlags = flags;
c.entries.push_back(e);
};
add(200, 829, "DwarfRifleman", 2511, 0,
"Dwarf rifleman — long rifle in ranged slot only.");
add(201, 1419, "ElvenLongbow", 2504, 0,
"Night-elf hunter — long bow in ranged slot.");
add(202, 6791, "TrollCrossbow", 2508, 0,
"Troll Sentinel — crossbow in ranged slot.");
return c;
}
} // namespace pipeline
} // namespace wowee

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@ -151,6 +151,8 @@ const char* const kArgRequired[] = {
"--gen-tsk", "--gen-tsk-blacksmithing", "--gen-tsk-alchemy",
"--info-wtsk", "--validate-wtsk",
"--export-wtsk-json", "--import-wtsk-json",
"--gen-ceq", "--gen-ceq-bosses", "--gen-ceq-ranged",
"--info-wceq", "--validate-wceq",
"--gen-weather-temperate", "--gen-weather-arctic",
"--gen-weather-desert", "--gen-weather-stormy",
"--gen-zone-atmosphere",

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@ -0,0 +1,260 @@
#include "cli_creature_equipment_catalog.hpp"
#include "cli_arg_parse.hpp"
#include "cli_box_emitter.hpp"
#include "pipeline/wowee_creature_equipment.hpp"
#include <nlohmann/json.hpp>
#include <cstdint>
#include <cstdio>
#include <cstring>
#include <fstream>
#include <string>
#include <vector>
namespace wowee {
namespace editor {
namespace cli {
namespace {
std::string stripWceqExt(std::string base) {
stripExt(base, ".wceq");
return base;
}
bool saveOrError(const wowee::pipeline::WoweeCreatureEquipment& c,
const std::string& base, const char* cmd) {
if (!wowee::pipeline::WoweeCreatureEquipmentLoader::save(c, base)) {
std::fprintf(stderr, "%s: failed to save %s.wceq\n",
cmd, base.c_str());
return false;
}
return true;
}
void printGenSummary(const wowee::pipeline::WoweeCreatureEquipment& c,
const std::string& base) {
std::printf("Wrote %s.wceq\n", base.c_str());
std::printf(" catalog : %s\n", c.name.c_str());
std::printf(" loadouts : %zu\n", c.entries.size());
}
int handleGenStarter(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "StarterCreatureEq";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWceqExt(base);
auto c = wowee::pipeline::WoweeCreatureEquipmentLoader::makeStarter(name);
if (!saveOrError(c, base, "gen-ceq")) return 1;
printGenSummary(c, base);
return 0;
}
int handleGenBosses(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "BossLoadouts";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWceqExt(base);
auto c = wowee::pipeline::WoweeCreatureEquipmentLoader::makeBosses(name);
if (!saveOrError(c, base, "gen-ceq-bosses")) return 1;
printGenSummary(c, base);
return 0;
}
int handleGenRanged(int& i, int argc, char** argv) {
std::string base = argv[++i];
std::string name = "RangedLoadouts";
if (parseOptArg(i, argc, argv)) name = argv[++i];
base = stripWceqExt(base);
auto c = wowee::pipeline::WoweeCreatureEquipmentLoader::makeRanged(name);
if (!saveOrError(c, base, "gen-ceq-ranged")) return 1;
printGenSummary(c, base);
return 0;
}
int handleInfo(int& i, int argc, char** argv) {
std::string base = argv[++i];
bool jsonOut = consumeJsonFlag(i, argc, argv);
base = stripWceqExt(base);
if (!wowee::pipeline::WoweeCreatureEquipmentLoader::exists(base)) {
std::fprintf(stderr, "WCEQ not found: %s.wceq\n", base.c_str());
return 1;
}
auto c = wowee::pipeline::WoweeCreatureEquipmentLoader::load(base);
if (jsonOut) {
nlohmann::json j;
j["wceq"] = base + ".wceq";
j["name"] = c.name;
j["count"] = c.entries.size();
nlohmann::json arr = nlohmann::json::array();
for (const auto& e : c.entries) {
arr.push_back({
{"equipmentId", e.equipmentId},
{"creatureId", e.creatureId},
{"name", e.name},
{"description", e.description},
{"mainHandItemId", e.mainHandItemId},
{"offHandItemId", e.offHandItemId},
{"rangedItemId", e.rangedItemId},
{"mainHandSlot", e.mainHandSlot},
{"offHandSlot", e.offHandSlot},
{"rangedSlot", e.rangedSlot},
{"equipFlags", e.equipFlags},
{"mainHandVisualId", e.mainHandVisualId},
});
}
j["entries"] = arr;
std::printf("%s\n", j.dump(2).c_str());
return 0;
}
std::printf("WCEQ: %s.wceq\n", base.c_str());
std::printf(" catalog : %s\n", c.name.c_str());
std::printf(" loadouts : %zu\n", c.entries.size());
if (c.entries.empty()) return 0;
std::printf(" id creature mainHand offHand ranged flags visKit name\n");
for (const auto& e : c.entries) {
std::printf(" %4u %5u %5u %5u %5u 0x%02x %5u %s\n",
e.equipmentId, e.creatureId,
e.mainHandItemId, e.offHandItemId,
e.rangedItemId, e.equipFlags,
e.mainHandVisualId, e.name.c_str());
}
return 0;
}
int handleValidate(int& i, int argc, char** argv) {
std::string base = argv[++i];
bool jsonOut = consumeJsonFlag(i, argc, argv);
base = stripWceqExt(base);
if (!wowee::pipeline::WoweeCreatureEquipmentLoader::exists(base)) {
std::fprintf(stderr,
"validate-wceq: WCEQ not found: %s.wceq\n", base.c_str());
return 1;
}
auto c = wowee::pipeline::WoweeCreatureEquipmentLoader::load(base);
std::vector<std::string> errors;
std::vector<std::string> warnings;
if (c.entries.empty()) {
warnings.push_back("catalog has zero entries");
}
std::vector<uint32_t> idsSeen;
for (size_t k = 0; k < c.entries.size(); ++k) {
const auto& e = c.entries[k];
std::string ctx = "entry " + std::to_string(k) +
" (id=" + std::to_string(e.equipmentId);
if (!e.name.empty()) ctx += " " + e.name;
ctx += ")";
if (e.equipmentId == 0)
errors.push_back(ctx + ": equipmentId is 0");
if (e.name.empty())
errors.push_back(ctx + ": name is empty");
if (e.creatureId == 0)
errors.push_back(ctx +
": creatureId is 0 (loadout not bound to a WCRT entry)");
// All three slots empty = nothing to render. Most
// useful for "unarmed but visible" creatures, so
// warn rather than error.
if (e.mainHandItemId == 0 && e.offHandItemId == 0 &&
e.rangedItemId == 0) {
warnings.push_back(ctx +
": all three slots empty (creature is unarmed)");
}
// dual-wield flag set but no offhand item, OR no
// mainhand — both are inconsistent.
if ((e.equipFlags &
wowee::pipeline::WoweeCreatureEquipment::kFlagDualWield) &&
(e.mainHandItemId == 0 || e.offHandItemId == 0)) {
errors.push_back(ctx +
": kFlagDualWield set but missing mainhand or offhand "
"item (dual-wield needs both slots filled)");
}
// shield flag set but no offhand item.
if ((e.equipFlags &
wowee::pipeline::WoweeCreatureEquipment::kFlagShieldOffhand) &&
e.offHandItemId == 0) {
errors.push_back(ctx +
": kFlagShieldOffhand set but offHandItemId=0");
}
// dual-wield + shield are mutually exclusive — can't
// hold a shield AND a second weapon in the offhand.
if ((e.equipFlags &
wowee::pipeline::WoweeCreatureEquipment::kFlagDualWield) &&
(e.equipFlags &
wowee::pipeline::WoweeCreatureEquipment::kFlagShieldOffhand)) {
errors.push_back(ctx +
": both kFlagDualWield and kFlagShieldOffhand set "
"(mutually exclusive)");
}
// 2H polearm flag set with an offhand item — polearms
// occupy both hands.
if ((e.equipFlags &
wowee::pipeline::WoweeCreatureEquipment::kFlagPolearmTwoHand) &&
e.offHandItemId != 0) {
errors.push_back(ctx +
": kFlagPolearmTwoHand set but offHandItemId=" +
std::to_string(e.offHandItemId) +
" (2H polearm occupies both hands)");
}
for (uint32_t prev : idsSeen) {
if (prev == e.equipmentId) {
errors.push_back(ctx + ": duplicate equipmentId");
break;
}
}
idsSeen.push_back(e.equipmentId);
}
bool ok = errors.empty();
if (jsonOut) {
nlohmann::json j;
j["wceq"] = base + ".wceq";
j["ok"] = ok;
j["errors"] = errors;
j["warnings"] = warnings;
std::printf("%s\n", j.dump(2).c_str());
return ok ? 0 : 1;
}
std::printf("validate-wceq: %s.wceq\n", base.c_str());
if (ok && warnings.empty()) {
std::printf(" OK — %zu loadouts, all equipmentIds unique, all flag combos consistent\n",
c.entries.size());
return 0;
}
if (!warnings.empty()) {
std::printf(" warnings (%zu):\n", warnings.size());
for (const auto& w : warnings)
std::printf(" - %s\n", w.c_str());
}
if (!errors.empty()) {
std::printf(" ERRORS (%zu):\n", errors.size());
for (const auto& e : errors)
std::printf(" - %s\n", e.c_str());
}
return ok ? 0 : 1;
}
} // namespace
bool handleCreatureEquipmentCatalog(int& i, int argc, char** argv,
int& outRc) {
if (std::strcmp(argv[i], "--gen-ceq") == 0 && i + 1 < argc) {
outRc = handleGenStarter(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--gen-ceq-bosses") == 0 && i + 1 < argc) {
outRc = handleGenBosses(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--gen-ceq-ranged") == 0 && i + 1 < argc) {
outRc = handleGenRanged(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--info-wceq") == 0 && i + 1 < argc) {
outRc = handleInfo(i, argc, argv); return true;
}
if (std::strcmp(argv[i], "--validate-wceq") == 0 && i + 1 < argc) {
outRc = handleValidate(i, argc, argv); return true;
}
return false;
}
} // namespace cli
} // namespace editor
} // namespace wowee

View file

@ -0,0 +1,12 @@
#pragma once
namespace wowee {
namespace editor {
namespace cli {
bool handleCreatureEquipmentCatalog(int& i, int argc, char** argv,
int& outRc);
} // namespace cli
} // namespace editor
} // namespace wowee

View file

@ -82,6 +82,7 @@
#include "cli_world_state_ui_catalog.hpp"
#include "cli_player_conditions_catalog.hpp"
#include "cli_trade_skills_catalog.hpp"
#include "cli_creature_equipment_catalog.hpp"
#include "cli_quest_objective.hpp"
#include "cli_quest_reward.hpp"
#include "cli_clone.hpp"
@ -205,6 +206,7 @@ constexpr DispatchFn kDispatchTable[] = {
handleWorldStateUICatalog,
handlePlayerConditionsCatalog,
handleTradeSkillsCatalog,
handleCreatureEquipmentCatalog,
handleQuestObjective,
handleQuestReward,
handleClone,

View file

@ -52,6 +52,7 @@ constexpr FormatMagicEntry kFormats[] = {
{{'W','W','U','I'}, ".wwui", "ui", "--info-wwui", "World-state UI catalog"},
{{'W','P','C','N'}, ".wpcn", "logic", "--info-wpcn", "Player condition catalog"},
{{'W','T','S','K'}, ".wtsk", "crafting", "--info-wtsk", "Trade skill recipe catalog"},
{{'W','C','E','Q'}, ".wceq", "creatures", "--info-wceq", "Creature equipment loadout catalog"},
{{'W','F','A','C'}, ".wfac", "factions", nullptr, "Faction catalog"},
{{'W','L','C','K'}, ".wlck", "locks", nullptr, "Lock catalog"},
{{'W','S','K','L'}, ".wskl", "skills", nullptr, "Skill catalog"},

View file

@ -1427,6 +1427,16 @@ void printUsage(const char* argv0) {
std::printf(" Export binary .wtsk to a human-editable JSON sidecar with nested reagents (defaults to <base>.wtsk.json)\n");
std::printf(" --import-wtsk-json <json-path> [out-base]\n");
std::printf(" Import a .wtsk.json sidecar back into binary .wtsk (accepts profession int OR name string, reagents array up to 4 slots)\n");
std::printf(" --gen-ceq <wceq-base> [name]\n");
std::printf(" Emit .wceq starter: 3 generic creature loadouts (guard 1H+shield, hunter bow, rogue dual-dagger)\n");
std::printf(" --gen-ceq-bosses <wceq-base> [name]\n");
std::printf(" Emit .wceq 4 iconic boss loadouts (Onyxia 2H, Lich King Frostmourne, Sylvanas bow, Illidan dual warglaives) with WSVK refs\n");
std::printf(" --gen-ceq-ranged <wceq-base> [name]\n");
std::printf(" Emit .wceq 3 ranged-only loadouts (rifle / bow / crossbow) — ranged slot only, no melee\n");
std::printf(" --info-wceq <wceq-base> [--json]\n");
std::printf(" Print WCEQ entries (id / creatureId / mainhand+offhand+ranged item IDs / equipFlags / visualKitId / name)\n");
std::printf(" --validate-wceq <wceq-base> [--json]\n");
std::printf(" Static checks: id+creatureId>0+unique, dual-wield/shield/2H polearm flag coherence, mutually-exclusive flag combos\n");
std::printf(" --gen-weather-temperate <wow-base> [zoneName]\n");
std::printf(" Emit .wow weather schedule: clear-dominant + occasional rain + fog (forest / grassland)\n");
std::printf(" --gen-weather-arctic <wow-base> [zoneName]\n");

View file

@ -74,6 +74,7 @@ constexpr FormatRow kFormats[] = {
{"WWUI", ".wwui", "ui", "WorldStateUI.dbc + world_state", "World-state UI (BG scoreboards / siege counters)"},
{"WPCN", ".wpcn", "logic", "PlayerCondition.dbc + conditions", "Player condition (gates, AND/OR/NOT chains)"},
{"WTSK", ".wtsk", "crafting", "SkillLineAbility.dbc + recipes", "Trade skill recipes (per-profession crafts)"},
{"WCEQ", ".wceq", "creatures", "creature_equip_template", "Creature equipment loadout (visible weapons)"},
// Additional pipeline catalogs without the alternating
// gen/info/validate CLI surface (loaded by the engine