Stabilize taxi/state sync and creature spawn handling

This commit is contained in:
Kelsi 2026-02-11 21:14:35 -08:00
parent 41a33249a5
commit 74062aa25f
18 changed files with 818 additions and 127 deletions

View file

@ -433,6 +433,9 @@ struct MovementInfo {
*/
class MovementPacket {
public:
static void writePackedGuid(network::Packet& packet, uint64_t guid);
static void writeMovementPayload(network::Packet& packet, const MovementInfo& info);
/**
* Build a movement packet
*