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Add player death handling, race-aware faction hostility, and all-race texture support
- Death screen with "Release Spirit" button sends CMSG_REPOP_REQUEST - Detect player death/resurrection via health updates (VALUES and CREATE) - Faction hostility map now built per-character race instead of hardcoded Human - CharSections.dbc texture lookup enabled for all races (was Human-only) - Fallback texture paths use race folder names instead of hardcoded Human - Player name in unit frame is clickable for self-targeting
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9 changed files with 270 additions and 102 deletions
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@ -140,6 +140,7 @@ private:
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void renderQuestDetailsWindow(game::GameHandler& gameHandler);
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void renderVendorWindow(game::GameHandler& gameHandler);
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void renderTeleporterPanel();
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void renderDeathScreen(game::GameHandler& gameHandler);
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void renderEscapeMenu();
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void renderSettingsWindow();
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