Show all buyback items in vendor window (not just the most recent)

This commit is contained in:
Kelsi 2026-03-11 23:08:35 -07:00
parent 682cb8d44b
commit 745768511b

View file

@ -8324,57 +8324,59 @@ void GameScreen::renderVendorWindow(game::GameHandler& gameHandler) {
ImGui::TableSetupColumn("Price", ImGuiTableColumnFlags_WidthFixed, 110.0f);
ImGui::TableSetupColumn("Buy", ImGuiTableColumnFlags_WidthFixed, 62.0f);
ImGui::TableHeadersRow();
// Show only the most recently sold item (LIFO).
const int i = 0;
const auto& entry = buyback[0];
// Proactively ensure buyback item info is loaded
gameHandler.ensureItemInfo(entry.item.itemId);
auto* bbInfo = gameHandler.getItemInfo(entry.item.itemId);
uint32_t sellPrice = entry.item.sellPrice;
if (sellPrice == 0) {
if (bbInfo && bbInfo->valid) sellPrice = bbInfo->sellPrice;
}
uint64_t price = static_cast<uint64_t>(sellPrice) *
static_cast<uint64_t>(entry.count > 0 ? entry.count : 1);
uint32_t g = static_cast<uint32_t>(price / 10000);
uint32_t s = static_cast<uint32_t>((price / 100) % 100);
uint32_t c = static_cast<uint32_t>(price % 100);
bool canAfford = money >= price;
ImGui::TableNextRow();
ImGui::PushID(8000 + i);
ImGui::TableSetColumnIndex(0);
{
uint32_t dispId = entry.item.displayInfoId;
if (bbInfo && bbInfo->valid && bbInfo->displayInfoId != 0) dispId = bbInfo->displayInfoId;
if (dispId != 0) {
VkDescriptorSet iconTex = inventoryScreen.getItemIcon(dispId);
if (iconTex) ImGui::Image((ImTextureID)(uintptr_t)iconTex, ImVec2(18, 18));
// Show all buyback items (most recently sold first)
for (int i = 0; i < static_cast<int>(buyback.size()); ++i) {
const auto& entry = buyback[i];
gameHandler.ensureItemInfo(entry.item.itemId);
auto* bbInfo = gameHandler.getItemInfo(entry.item.itemId);
uint32_t sellPrice = entry.item.sellPrice;
if (sellPrice == 0) {
if (bbInfo && bbInfo->valid) sellPrice = bbInfo->sellPrice;
}
uint64_t price = static_cast<uint64_t>(sellPrice) *
static_cast<uint64_t>(entry.count > 0 ? entry.count : 1);
uint32_t g = static_cast<uint32_t>(price / 10000);
uint32_t s = static_cast<uint32_t>((price / 100) % 100);
uint32_t c = static_cast<uint32_t>(price % 100);
bool canAfford = money >= price;
ImGui::TableNextRow();
ImGui::PushID(8000 + i);
ImGui::TableSetColumnIndex(0);
{
uint32_t dispId = entry.item.displayInfoId;
if (bbInfo && bbInfo->valid && bbInfo->displayInfoId != 0) dispId = bbInfo->displayInfoId;
if (dispId != 0) {
VkDescriptorSet iconTex = inventoryScreen.getItemIcon(dispId);
if (iconTex) ImGui::Image((ImTextureID)(uintptr_t)iconTex, ImVec2(18, 18));
}
}
ImGui::TableSetColumnIndex(1);
game::ItemQuality bbQuality = entry.item.quality;
if (bbInfo && bbInfo->valid) bbQuality = static_cast<game::ItemQuality>(bbInfo->quality);
ImVec4 bbQc = InventoryScreen::getQualityColor(bbQuality);
const char* name = entry.item.name.empty() ? "Unknown Item" : entry.item.name.c_str();
if (entry.count > 1) {
ImGui::TextColored(bbQc, "%s x%u", name, entry.count);
} else {
ImGui::TextColored(bbQc, "%s", name);
}
if (ImGui::IsItemHovered() && bbInfo && bbInfo->valid)
inventoryScreen.renderItemTooltip(*bbInfo);
ImGui::TableSetColumnIndex(2);
if (!canAfford) ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.3f, 0.3f, 1.0f));
ImGui::Text("%ug %us %uc", g, s, c);
if (!canAfford) ImGui::PopStyleColor();
ImGui::TableSetColumnIndex(3);
if (!canAfford) ImGui::BeginDisabled();
char bbLabel[32];
snprintf(bbLabel, sizeof(bbLabel), "Buy Back##bb%d", i);
if (ImGui::SmallButton(bbLabel)) {
gameHandler.buyBackItem(static_cast<uint32_t>(i));
}
if (!canAfford) ImGui::EndDisabled();
ImGui::PopID();
}
ImGui::TableSetColumnIndex(1);
game::ItemQuality bbQuality = entry.item.quality;
if (bbInfo && bbInfo->valid) bbQuality = static_cast<game::ItemQuality>(bbInfo->quality);
ImVec4 bbQc = InventoryScreen::getQualityColor(bbQuality);
const char* name = entry.item.name.empty() ? "Unknown Item" : entry.item.name.c_str();
if (entry.count > 1) {
ImGui::TextColored(bbQc, "%s x%u", name, entry.count);
} else {
ImGui::TextColored(bbQc, "%s", name);
}
if (ImGui::IsItemHovered() && bbInfo && bbInfo->valid)
inventoryScreen.renderItemTooltip(*bbInfo);
ImGui::TableSetColumnIndex(2);
if (!canAfford) ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.3f, 0.3f, 1.0f));
ImGui::Text("%ug %us %uc", g, s, c);
if (!canAfford) ImGui::PopStyleColor();
ImGui::TableSetColumnIndex(3);
if (!canAfford) ImGui::BeginDisabled();
if (ImGui::SmallButton("Buy Back##buyback_0")) {
gameHandler.buyBackItem(0);
}
if (!canAfford) ImGui::EndDisabled();
ImGui::PopID();
ImGui::EndTable();
}
ImGui::Separator();