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feat(editor): stamp persistence, WCP file preview, enriched stats
- Terrain stamps save/load to JSON: reuse terrain features across zones and sessions. Save/Load buttons in Sculpt > Stamp/Clone panel - WCP Inspect now shows full file breakdown: terrain/model/building/ texture/data counts with total size. Powered by readInfo file list parsing with auto-categorization by extension - stats.json now includes chunk count, triangle count, tile count, and editor version alongside existing object/NPC/quest/texture counts - Fix unprotected std::stoi in custom zone WOT filename parser
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5 changed files with 117 additions and 10 deletions
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@ -77,6 +77,8 @@ public:
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// Terrain stamp: copy heights from source area, paste at destination
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void copyStamp(const glm::vec3& center, float radius);
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void pasteStamp(const glm::vec3& center);
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bool saveStamp(const std::string& path) const;
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bool loadStamp(const std::string& path);
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bool hasStamp() const { return !stampData_.empty(); }
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// Mirror terrain along X or Y axis through tile center
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