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Add pet tracking via SMSG_PET_SPELLS and dismiss pet button
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parent
a1f73fdd39
commit
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5 changed files with 45 additions and 2 deletions
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@ -4720,14 +4720,13 @@ void GameScreen::renderGuildRoster(game::GameHandler& gameHandler) {
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void GameScreen::renderBuffBar(game::GameHandler& gameHandler) {
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const auto& auras = gameHandler.getPlayerAuras();
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if (auras.empty()) return;
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// Count non-empty auras
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int activeCount = 0;
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for (const auto& a : auras) {
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if (!a.isEmpty()) activeCount++;
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}
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if (activeCount == 0) return;
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if (activeCount == 0 && !gameHandler.hasPet()) return;
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auto* assetMgr = core::Application::getInstance().getAssetManager();
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@ -4813,6 +4812,16 @@ void GameScreen::renderBuffBar(game::GameHandler& gameHandler) {
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ImGui::PopID();
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shown++;
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}
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// Dismiss Pet button
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if (gameHandler.hasPet()) {
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if (shown > 0) ImGui::Spacing();
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ImGui::PushStyleColor(ImGuiCol_Button, ImVec4(0.6f, 0.2f, 0.2f, 0.9f));
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ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImVec4(0.8f, 0.3f, 0.3f, 1.0f));
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if (ImGui::Button("Dismiss Pet", ImVec2(-1, 0))) {
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gameHandler.dismissPet();
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}
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ImGui::PopStyleColor(2);
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}
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}
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ImGui::End();
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