From 74bcce4f577d2ce795d6c0eb7e4af850eecea6a6 Mon Sep 17 00:00:00 2001 From: Kelsi Date: Fri, 6 Feb 2026 03:28:56 -0800 Subject: [PATCH] Double WMO group distance cull from 80 to 160 units --- src/rendering/wmo_renderer.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/rendering/wmo_renderer.cpp b/src/rendering/wmo_renderer.cpp index 154403ad..5e283209 100644 --- a/src/rendering/wmo_renderer.cpp +++ b/src/rendering/wmo_renderer.cpp @@ -841,7 +841,7 @@ void WMORenderer::render(const Camera& camera, const glm::mat4& view, const glm: // Hard distance cutoff - skip groups entirely if closest point is too far glm::vec3 closestPoint = glm::clamp(camPos, gMin, gMax); float distSq = glm::dot(closestPoint - camPos, closestPoint - camPos); - if (distSq > 6400.0f) { // Beyond 80 units - hard skip + if (distSq > 25600.0f) { // Beyond 160 units - hard skip lastDistanceCulledGroups++; continue; }