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Add stepped fountain collision for parkour-style climbing
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2 changed files with 50 additions and 12 deletions
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@ -42,6 +42,7 @@ struct M2ModelGPU {
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glm::vec3 boundMin;
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glm::vec3 boundMax;
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float boundRadius = 0.0f;
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bool collisionSteppedFountain = false;
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std::string name;
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