Add stepped fountain collision for parkour-style climbing

This commit is contained in:
Kelsi 2026-02-03 16:28:33 -08:00
parent baca09828e
commit 75046afe47
2 changed files with 50 additions and 12 deletions

View file

@ -42,6 +42,7 @@ struct M2ModelGPU {
glm::vec3 boundMin;
glm::vec3 boundMax;
float boundRadius = 0.0f;
bool collisionSteppedFountain = false;
std::string name;