Fix vendor buying, improve character select, parallelize WMO culling, and optimize collision

- Fix CMSG_BUY_ITEM count field from uint8 to uint32 (server silently dropped undersized packets)
- Character select screen: remember last selected character, two-column layout with details panel, double-click to enter world, responsive window sizing
- Fix stale character data between logins by replacing static init flag with per-character GUID tracking
- Parallelize WMO visibility culling across worker threads (same pattern as M2 renderer)
- Optimize WMO collision queries with world-space group bounds early rejection in getFloorHeight, checkWallCollision, isInsideWMO, and raycastBoundingBoxes
- Reduce camera ground samples from 5 to 3 movement-aligned probes
- Add WMO interior lighting, unlit materials, vertex color multiply, and alpha blending support
This commit is contained in:
Kelsi 2026-02-07 15:29:19 -08:00
parent ca88860929
commit 751e6fdbde
11 changed files with 741 additions and 307 deletions

View file

@ -1637,7 +1637,7 @@ public:
/** CMSG_BUY_ITEM packet builder */
class BuyItemPacket {
public:
static network::Packet build(uint64_t vendorGuid, uint32_t itemId, uint32_t slot, uint8_t count);
static network::Packet build(uint64_t vendorGuid, uint32_t itemId, uint32_t slot, uint32_t count);
};
/** CMSG_SELL_ITEM packet builder */