Improve combat messages: power-type-aware errors, fix chat line breaks, better wording

- getSpellCastResultString now returns "Not enough rage/energy/focus/runic power" based on player power type instead of always "Not enough mana"
- Fix NPC combat messages concatenating onto previous lines by combining prefix+body into single renderTextWithLinks call instead of TextWrapped+SameLine
- Improve generic error strings to be more WoW-authentic (Invalid target, Target not in line of sight, etc.)
This commit is contained in:
Kelsi 2026-02-19 19:33:02 -08:00
parent 6aac80e5b1
commit 76e1aef62d
3 changed files with 54 additions and 58 deletions

View file

@ -4147,9 +4147,9 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
constexpr uint32_t UNIT_DYNFLAG_LOOTABLE = 0x0001;
bool unitInitiallyDead = false;
const uint16_t ufHealth = fieldIndex(UF::UNIT_FIELD_HEALTH);
const uint16_t ufPower = fieldIndex(UF::UNIT_FIELD_POWER1);
const uint16_t ufPowerBase = fieldIndex(UF::UNIT_FIELD_POWER1);
const uint16_t ufMaxHealth = fieldIndex(UF::UNIT_FIELD_MAXHEALTH);
const uint16_t ufMaxPower = fieldIndex(UF::UNIT_FIELD_MAXPOWER1);
const uint16_t ufMaxPowerBase = fieldIndex(UF::UNIT_FIELD_MAXPOWER1);
const uint16_t ufLevel = fieldIndex(UF::UNIT_FIELD_LEVEL);
const uint16_t ufFaction = fieldIndex(UF::UNIT_FIELD_FACTIONTEMPLATE);
const uint16_t ufFlags = fieldIndex(UF::UNIT_FIELD_FLAGS);
@ -4157,6 +4157,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
const uint16_t ufDisplayId = fieldIndex(UF::UNIT_FIELD_DISPLAYID);
const uint16_t ufMountDisplayId = fieldIndex(UF::UNIT_FIELD_MOUNTDISPLAYID);
const uint16_t ufNpcFlags = fieldIndex(UF::UNIT_NPC_FLAGS);
const uint16_t ufBytes0 = fieldIndex(UF::UNIT_FIELD_BYTES_0);
for (const auto& [key, val] : block.fields) {
if (key == ufHealth) {
unit->setHealth(val);
@ -4167,9 +4168,14 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
playerDead_ = true;
LOG_INFO("Player logged in dead");
}
} else if (key == ufPower) { unit->setPower(val); }
else if (key == ufMaxHealth) { unit->setMaxHealth(val); }
else if (key == ufMaxPower) { unit->setMaxPower(val); }
} else if (key == ufBytes0) {
unit->setPowerType(static_cast<uint8_t>((val >> 24) & 0xFF));
} else if (key >= ufPowerBase && key < ufPowerBase + 7) {
unit->setPowerByType(static_cast<uint8_t>(key - ufPowerBase), val);
} else if (key == ufMaxHealth) { unit->setMaxHealth(val); }
else if (key >= ufMaxPowerBase && key < ufMaxPowerBase + 7) {
unit->setMaxPowerByType(static_cast<uint8_t>(key - ufMaxPowerBase), val);
}
else if (key == ufFaction) { unit->setFactionTemplate(val); }
else if (key == ufFlags) { unit->setUnitFlags(val); }
else if (key == ufDynFlags) {
@ -4505,9 +4511,9 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
bool npcDeathNotified = false;
bool npcRespawnNotified = false;
const uint16_t ufHealth = fieldIndex(UF::UNIT_FIELD_HEALTH);
const uint16_t ufPower = fieldIndex(UF::UNIT_FIELD_POWER1);
const uint16_t ufPowerBase = fieldIndex(UF::UNIT_FIELD_POWER1);
const uint16_t ufMaxHealth = fieldIndex(UF::UNIT_FIELD_MAXHEALTH);
const uint16_t ufMaxPower = fieldIndex(UF::UNIT_FIELD_MAXPOWER1);
const uint16_t ufMaxPowerBase = fieldIndex(UF::UNIT_FIELD_MAXPOWER1);
const uint16_t ufLevel = fieldIndex(UF::UNIT_FIELD_LEVEL);
const uint16_t ufFaction = fieldIndex(UF::UNIT_FIELD_FACTIONTEMPLATE);
const uint16_t ufFlags = fieldIndex(UF::UNIT_FIELD_FLAGS);
@ -4515,6 +4521,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
const uint16_t ufDisplayId = fieldIndex(UF::UNIT_FIELD_DISPLAYID);
const uint16_t ufMountDisplayId = fieldIndex(UF::UNIT_FIELD_MOUNTDISPLAYID);
const uint16_t ufNpcFlags = fieldIndex(UF::UNIT_NPC_FLAGS);
const uint16_t ufBytes0 = fieldIndex(UF::UNIT_FIELD_BYTES_0);
for (const auto& [key, val] : block.fields) {
if (key == ufHealth) {
uint32_t oldHealth = unit->getHealth();
@ -4548,9 +4555,14 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
npcRespawnNotified = true;
}
}
} else if (key == ufPower) { unit->setPower(val); }
else if (key == ufMaxHealth) { unit->setMaxHealth(val); }
else if (key == ufMaxPower) { unit->setMaxPower(val); }
} else if (key == ufBytes0) {
unit->setPowerType(static_cast<uint8_t>((val >> 24) & 0xFF));
} else if (key >= ufPowerBase && key < ufPowerBase + 7) {
unit->setPowerByType(static_cast<uint8_t>(key - ufPowerBase), val);
} else if (key == ufMaxHealth) { unit->setMaxHealth(val); }
else if (key >= ufMaxPowerBase && key < ufMaxPowerBase + 7) {
unit->setMaxPowerByType(static_cast<uint8_t>(key - ufMaxPowerBase), val);
}
else if (key == ufFlags) { unit->setUnitFlags(val); }
else if (key == ufDynFlags) {
uint32_t oldDyn = unit->getDynamicFlags();
@ -8109,7 +8121,12 @@ void GameHandler::handleCastFailed(network::Packet& packet) {
castTimeRemaining = 0.0f;
// Add system message about failed cast with readable reason
const char* reason = getSpellCastResultString(data.result);
int powerType = -1;
auto playerEntity = entityManager.getEntity(playerGuid);
if (auto playerUnit = std::dynamic_pointer_cast<Unit>(playerEntity)) {
powerType = playerUnit->getPowerType();
}
const char* reason = getSpellCastResultString(data.result, powerType);
MessageChatData msg;
msg.type = ChatType::SYSTEM;
msg.language = ChatLanguage::UNIVERSAL;