Infer and animate elevator transport paths

This commit is contained in:
Kelsi 2026-02-12 15:38:39 -08:00
parent c5ecf7d475
commit 76edd3260f
4 changed files with 40 additions and 8 deletions

View file

@ -2701,6 +2701,7 @@ void GameHandler::handleUpdateObject(network::Packet& packet) {
if (block.updateFlags & 0x0002) {
transportGuids_.insert(block.guid);
LOG_INFO("Detected transport GameObject: 0x", std::hex, block.guid, std::dec,
" entry=", go->getEntry(),
" displayId=", go->getDisplayId(),
" pos=(", go->getX(), ", ", go->getY(), ", ", go->getZ(), ")");
// Note: TransportSpawnCallback will be invoked from Application after WMO instance is created