feat: add center-screen raid warning and boss emote overlay

RAID_WARNING messages show as flashing red/yellow large text.
RAID_BOSS_EMOTE and MONSTER_EMOTE show as amber text.
Each message fades in quickly, holds for 5 seconds, then fades out.
Up to 3 messages stack vertically below the target frame area.
Dark semi-transparent background box improves readability.
Messages are detected from new chat history entries each frame.
This commit is contained in:
Kelsi 2026-03-12 03:52:54 -07:00
parent 66ec35b106
commit 797bb5d964
2 changed files with 103 additions and 0 deletions

View file

@ -78,6 +78,17 @@ private:
float levelUpFlashAlpha_ = 0.0f; // Golden level-up burst effect (fades to 0)
uint32_t levelUpDisplayLevel_ = 0; // Level shown in level-up text
// Raid Warning / Boss Emote big-text overlay (center-screen, fades after 5s)
struct RaidWarnEntry {
std::string text;
float age = 0.0f;
bool isBossEmote = false; // true = amber, false (raid warning) = red+yellow
static constexpr float LIFETIME = 5.0f;
};
std::vector<RaidWarnEntry> raidWarnEntries_;
bool raidWarnCallbackSet_ = false;
size_t raidWarnChatSeenCount_ = 0; // index into chat history for unread scan
// UIErrorsFrame: WoW-style center-bottom error messages (spell fails, out of range, etc.)
struct UIErrorEntry { std::string text; float age = 0.0f; };
std::vector<UIErrorEntry> uiErrors_;
@ -267,6 +278,7 @@ private:
void renderCastBar(game::GameHandler& gameHandler);
void renderMirrorTimers(game::GameHandler& gameHandler);
void renderCombatText(game::GameHandler& gameHandler);
void renderRaidWarningOverlay(game::GameHandler& gameHandler);
void renderPartyFrames(game::GameHandler& gameHandler);
void renderBossFrames(game::GameHandler& gameHandler);
void renderUIErrors(game::GameHandler& gameHandler, float deltaTime);