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Add Companions tab to spellbook for vanity pets (SkillLine 778)
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- Companion pet spells (SkillLine 778) get their own "Companions" tab - Mounts (SkillLine 762) and Companions are now split out from secondary skills instead of being lumped into profession tabs - Refactored tab grouping into addGroupedTabs helper to reduce duplication - Tab order: Specs > General > Professions > Mounts > Companions - Double-click to summon companions/mounts works via existing castSpell
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0d87a86516
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1 changed files with 34 additions and 29 deletions
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@ -159,15 +159,17 @@ void SpellbookScreen::categorizeSpells(const std::unordered_set<uint32_t>& known
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// SkillLine.dbc category IDs
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static constexpr uint32_t CAT_CLASS = 7; // Class abilities (spec trees)
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static constexpr uint32_t CAT_PROFESSION = 11; // Primary professions
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static constexpr uint32_t CAT_SECONDARY = 9; // Secondary professions (Cooking, First Aid, Fishing, Riding)
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static constexpr uint32_t CAT_SECONDARY = 9; // Secondary skills (Cooking, First Aid, Fishing, Riding, Companions)
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// Riding skill line ID — mount spells are linked here via SkillLineAbility
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static constexpr uint32_t SKILLLINE_RIDING = 762;
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// Special skill line IDs within category 9 that get their own tabs
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static constexpr uint32_t SKILLLINE_RIDING = 762; // Mounts
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static constexpr uint32_t SKILLLINE_COMPANIONS = 778; // Vanity/companion pets
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// Buckets
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std::map<uint32_t, std::vector<const SpellInfo*>> specSpells; // skillLineId -> spells (class specs)
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std::map<uint32_t, std::vector<const SpellInfo*>> profSpells; // skillLineId -> spells (professions)
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std::map<uint32_t, std::vector<const SpellInfo*>> specSpells; // class spec trees
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std::map<uint32_t, std::vector<const SpellInfo*>> profSpells; // professions + secondary
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std::vector<const SpellInfo*> mountSpells;
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std::vector<const SpellInfo*> companionSpells;
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std::vector<const SpellInfo*> generalSpells;
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for (uint32_t spellId : knownSpells) {
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@ -180,12 +182,18 @@ void SpellbookScreen::categorizeSpells(const std::unordered_set<uint32_t>& known
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if (slIt != spellToSkillLine.end()) {
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uint32_t skillLineId = slIt->second;
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// Mounts: spells linked to Riding skill line (762)
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// Mounts: Riding skill line (762)
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if (skillLineId == SKILLLINE_RIDING) {
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mountSpells.push_back(info);
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continue;
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}
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// Companions: vanity pets skill line (778)
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if (skillLineId == SKILLLINE_COMPANIONS) {
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companionSpells.push_back(info);
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continue;
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}
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auto catIt = skillLineCategories.find(skillLineId);
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if (catIt != skillLineCategories.end()) {
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uint32_t cat = catIt->second;
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@ -196,13 +204,13 @@ void SpellbookScreen::categorizeSpells(const std::unordered_set<uint32_t>& known
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continue;
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}
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// Primary professions (Alchemy, Blacksmithing, etc.)
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// Primary professions
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if (cat == CAT_PROFESSION) {
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profSpells[skillLineId].push_back(info);
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continue;
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}
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// Secondary professions (Cooking, First Aid, Fishing — but NOT Riding, already handled)
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// Secondary skills (Cooking, First Aid, Fishing)
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if (cat == CAT_SECONDARY) {
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profSpells[skillLineId].push_back(info);
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continue;
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@ -215,12 +223,13 @@ void SpellbookScreen::categorizeSpells(const std::unordered_set<uint32_t>& known
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auto byName = [](const SpellInfo* a, const SpellInfo* b) { return a->name < b->name; };
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// 1. Class spec tabs (sorted alphabetically by spec name)
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{
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// Helper: add sorted skill-line-grouped tabs
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auto addGroupedTabs = [&](std::map<uint32_t, std::vector<const SpellInfo*>>& groups,
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const char* fallbackName) {
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std::vector<std::pair<std::string, std::vector<const SpellInfo*>>> named;
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for (auto& [skillLineId, spells] : specSpells) {
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for (auto& [skillLineId, spells] : groups) {
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auto nameIt = skillLineNames.find(skillLineId);
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std::string tabName = (nameIt != skillLineNames.end()) ? nameIt->second : "Spec";
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std::string tabName = (nameIt != skillLineNames.end()) ? nameIt->second : fallbackName;
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std::sort(spells.begin(), spells.end(), byName);
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named.push_back({std::move(tabName), std::move(spells)});
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}
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@ -229,29 +238,19 @@ void SpellbookScreen::categorizeSpells(const std::unordered_set<uint32_t>& known
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for (auto& [name, spells] : named) {
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spellTabs.push_back({std::move(name), std::move(spells)});
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}
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}
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};
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// 2. General tab (everything not in a specific category)
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// 1. Class spec tabs
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addGroupedTabs(specSpells, "Spec");
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// 2. General tab
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if (!generalSpells.empty()) {
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std::sort(generalSpells.begin(), generalSpells.end(), byName);
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spellTabs.push_back({"General", std::move(generalSpells)});
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}
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// 3. Professions tabs (primary + secondary, each skill line gets its own tab)
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{
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std::vector<std::pair<std::string, std::vector<const SpellInfo*>>> named;
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for (auto& [skillLineId, spells] : profSpells) {
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auto nameIt = skillLineNames.find(skillLineId);
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std::string tabName = (nameIt != skillLineNames.end()) ? nameIt->second : "Profession";
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std::sort(spells.begin(), spells.end(), byName);
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named.push_back({std::move(tabName), std::move(spells)});
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}
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std::sort(named.begin(), named.end(),
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[](const auto& a, const auto& b) { return a.first < b.first; });
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for (auto& [name, spells] : named) {
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spellTabs.push_back({std::move(name), std::move(spells)});
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}
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}
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// 3. Professions tabs
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addGroupedTabs(profSpells, "Profession");
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// 4. Mounts tab
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if (!mountSpells.empty()) {
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@ -259,6 +258,12 @@ void SpellbookScreen::categorizeSpells(const std::unordered_set<uint32_t>& known
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spellTabs.push_back({"Mounts", std::move(mountSpells)});
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}
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// 5. Companions tab
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if (!companionSpells.empty()) {
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std::sort(companionSpells.begin(), companionSpells.end(), byName);
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spellTabs.push_back({"Companions", std::move(companionSpells)});
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}
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lastKnownSpellCount = knownSpells.size();
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}
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