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fix: parse macro action bar slots from SMSG_ACTION_BUTTONS
Macro slots (type 0x40 / 64) were silently dropped by the default branch of the SMSG_ACTION_BUTTONS type switch, leaving the bar empty for any slot a player had set to a macro. ActionBarSlot::MACRO already existed and the UI already rendered it; only the parser was missing the case. Add case 0x40 to map to ActionBarSlot::MACRO for Classic (type=64), TBC, and WotLK formats, which all share the same 0x40 encoding for macros.
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1 changed files with 4 additions and 3 deletions
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@ -4426,9 +4426,10 @@ void GameHandler::handlePacket(network::Packet& packet) {
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ActionBarSlot slot;
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switch (type) {
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case 0x00: slot.type = ActionBarSlot::SPELL; slot.id = id; break;
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case 0x01: slot.type = ActionBarSlot::ITEM; slot.id = id; break;
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case 0x80: slot.type = ActionBarSlot::ITEM; slot.id = id; break;
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default: continue; // macro or unknown — leave as-is
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case 0x01: slot.type = ActionBarSlot::ITEM; slot.id = id; break; // Classic item
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case 0x80: slot.type = ActionBarSlot::ITEM; slot.id = id; break; // TBC/WotLK item
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case 0x40: slot.type = ActionBarSlot::MACRO; slot.id = id; break; // macro (all expansions)
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default: continue; // unknown — leave as-is
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}
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actionBar[i] = slot;
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}
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