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feat(editor): zone audio panel scans Data dir for music + ambience files
The Zone Audio panel previously only offered five hardcoded preset paths. Replaced with a recursive directory walk of <data>/Sound/ Music and <data>/Sound/Ambience for any .mp3/.wav/.ogg files. Results cached after the first scan; a Refresh button forces a rebuild for when the user drops new files in. Two ImGui combos populate from the scan: - "Music File" — picks from Sound/Music - "Ambience File" — picks from Sound/Ambience Each combo has a "(none)" option to clear. Selecting an entry updates both the manifest field and the existing manual text input buffer below, so users can fine-tune the path after picking from the combo. EditorApp gets a public getDataPath() so the UI can reach the configured asset root without exposing the rest of the private state. Audio playback preview is the remaining piece — needs SDL_mixer or similar wired into the editor; not in this commit.
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@ -186,6 +186,9 @@ private:
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float waterHeight_ = 100.0f;
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uint16_t waterType_ = 0;
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std::string dataPath_;
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public:
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const std::string& getDataPath() const { return dataPath_; }
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private:
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std::string loadedMap_;
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int loadedTileX_ = -1;
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