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Add body type selection for nonbinary characters and reduce preview rotation sensitivity
Nonbinary characters can now choose between masculine and feminine body types in character creation, with real-time preview updates and full appearance customization. Body type preference is saved to character config and persists across sessions. Also reduces character preview drag-to-rotate sensitivity from 0.5 to 0.2 for better control.
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8 changed files with 50 additions and 11 deletions
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@ -93,9 +93,12 @@ const char* getGenderName(Gender gender) {
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}
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}
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std::string getPlayerModelPath(Race race, Gender gender) {
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// For nonbinary, default to male model (can be extended later for model selection)
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bool useFemale = (gender == Gender::FEMALE);
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std::string getPlayerModelPath(Race race, Gender gender, bool useFemaleModel) {
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// Female always uses female model
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// Nonbinary uses chosen model (useFemaleModel parameter)
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// Male always uses male model
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bool useFemale = (gender == Gender::FEMALE) ||
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(gender == Gender::NONBINARY && useFemaleModel);
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switch (race) {
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case Race::HUMAN:
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@ -143,5 +146,9 @@ std::string getPlayerModelPath(Race race, Gender gender) {
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}
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}
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std::string getPlayerModelPath(const Character& character) {
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return getPlayerModelPath(character.race, character.gender, character.useFemaleModel);
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}
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} // namespace game
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} // namespace wowee
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