game,ui: add ContactEntry struct and Friends tab in social frame

Store structured friend data (online status, level, area, class) that
was previously discarded in handleFriendList/handleContactList. New
ContactEntry struct lives in game_handler.hpp; getContacts() exposes it.

UI: the O-key Social window (formerly guild-only) now has a Friends tab.
- Shows online/offline status dot, name, level, and AFK/DND label
- Pressing O when not in a guild opens Social directly on the Friends tab
- The window title changed from "Guild" to "Social" for accuracy
- Non-guild players no longer get a "not in a guild" rejection on O press
This commit is contained in:
Kelsi 2026-03-10 05:46:03 -07:00
parent f98cc32947
commit 7cd8e86d3b
4 changed files with 125 additions and 22 deletions

View file

@ -5530,21 +5530,20 @@ void GameScreen::renderGuildRoster(game::GameHandler& gameHandler) {
if (!ImGui::GetIO().WantCaptureKeyboard && ImGui::IsKeyPressed(ImGuiKey_O)) {
showGuildRoster_ = !showGuildRoster_;
if (showGuildRoster_) {
// Open friends tab directly if not in guild
if (!gameHandler.isInGuild()) {
gameHandler.addLocalChatMessage(game::MessageChatData{
game::ChatType::SYSTEM, game::ChatLanguage::UNIVERSAL, 0, "", 0, "", "You are not in a guild.", "", 0});
showGuildRoster_ = false;
return;
}
// Re-query guild name if we have guildId but no name yet
if (gameHandler.getGuildName().empty()) {
const auto* ch = gameHandler.getActiveCharacter();
if (ch && ch->hasGuild()) {
gameHandler.queryGuildInfo(ch->guildId);
guildRosterTab_ = 2; // Friends tab
} else {
// Re-query guild name if we have guildId but no name yet
if (gameHandler.getGuildName().empty()) {
const auto* ch = gameHandler.getActiveCharacter();
if (ch && ch->hasGuild()) {
gameHandler.queryGuildInfo(ch->guildId);
}
}
gameHandler.requestGuildRoster();
gameHandler.requestGuildInfo();
}
gameHandler.requestGuildRoster();
gameHandler.requestGuildInfo();
}
}
@ -5595,7 +5594,7 @@ void GameScreen::renderGuildRoster(game::GameHandler& gameHandler) {
ImGui::SetNextWindowPos(ImVec2(screenW / 2 - 375, screenH / 2 - 250), ImGuiCond_Once);
ImGui::SetNextWindowSize(ImVec2(750, 500), ImGuiCond_Once);
std::string title = gameHandler.isInGuild() ? (gameHandler.getGuildName() + " - Guild") : "Guild";
std::string title = gameHandler.isInGuild() ? (gameHandler.getGuildName() + " - Social") : "Social";
bool open = showGuildRoster_;
if (ImGui::Begin(title.c_str(), &open, ImGuiWindowFlags_NoCollapse)) {
// Tab bar: Roster | Guild Info
@ -5899,6 +5898,57 @@ void GameScreen::renderGuildRoster(game::GameHandler& gameHandler) {
ImGui::EndTabItem();
}
// ---- Friends tab ----
if (ImGui::BeginTabItem("Friends")) {
guildRosterTab_ = 2;
const auto& contacts = gameHandler.getContacts();
// Filter to friends only
int friendCount = 0;
for (const auto& c : contacts) {
if (!c.isFriend()) continue;
++friendCount;
// Status dot
ImU32 dotColor = c.isOnline()
? IM_COL32(80, 200, 80, 255)
: IM_COL32(120, 120, 120, 255);
ImVec2 cursor = ImGui::GetCursorScreenPos();
ImGui::GetWindowDrawList()->AddCircleFilled(
ImVec2(cursor.x + 6.0f, cursor.y + 8.0f), 5.0f, dotColor);
ImGui::Dummy(ImVec2(14.0f, 0.0f));
ImGui::SameLine();
// Name
const char* displayName = c.name.empty() ? "(unknown)" : c.name.c_str();
ImVec4 nameCol = c.isOnline()
? ImVec4(1.0f, 1.0f, 1.0f, 1.0f)
: ImVec4(0.55f, 0.55f, 0.55f, 1.0f);
ImGui::TextColored(nameCol, "%s", displayName);
// Level and status on same line (right-aligned)
if (c.isOnline()) {
ImGui::SameLine();
const char* statusLabel =
(c.status == 2) ? "(AFK)" :
(c.status == 3) ? "(DND)" : "";
if (c.level > 0) {
ImGui::TextDisabled("Lv %u %s", c.level, statusLabel);
} else if (*statusLabel) {
ImGui::TextDisabled("%s", statusLabel);
}
}
}
if (friendCount == 0) {
ImGui::TextDisabled("No friends online.");
}
ImGui::Separator();
ImGui::TextDisabled("Right-click a player's name in chat to add friends.");
ImGui::EndTabItem();
}
ImGui::EndTabBar();
}
}