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Handle SMSG_CHARACTER_LOGIN_FAILED (0x041) for AzerothCore/Playerbot compatibility
Previously this opcode was unrecognised and silently dropped, leaving the client stuck in ENTERING_WORLD with no feedback when the server rejected a login (duplicate session, world down, disabled race/class, etc.). Now we decode the LoginFailureReason byte, reset state to CHAR_LIST_RECEIVED so the player can retry, and surface a red error message on the character screen via the new CharLoginFailCallback. Also adds isError colour support to CharacterScreen::setStatus so failures show in red and successes in green.
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11 changed files with 61 additions and 4 deletions
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@ -47,6 +47,7 @@ enum class LogicalOpcode : uint16_t {
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SMSG_CHAR_CREATE,
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SMSG_CHAR_ENUM,
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SMSG_CHAR_DELETE,
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SMSG_CHARACTER_LOGIN_FAILED,
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SMSG_PONG,
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SMSG_LOGIN_VERIFY_WORLD,
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SMSG_LOGIN_SETTIMESPEED,
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