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refactor: complete OpenGL→Vulkan migration (Phase 7)
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Remove all OpenGL/GLEW code and dependencies. The Vulkan renderer has been the sole active backend for months; these files were dead code. Deleted (8 files, 641 lines): - rendering/mesh.cpp+hpp: OpenGL VAO/VBO/EBO wrapper (never instantiated) - rendering/shader.cpp+hpp: OpenGL GLSL compiler (replaced by VkShaderModule) - rendering/scene.cpp+hpp: Scene graph holding Mesh objects (created but never populated — all rendering uses Vulkan sub-renderers directly) - rendering/video_player.cpp+hpp: FFmpeg+GL texture uploader (never included by any other file — login video feature can be re-implemented with VkTexture when needed) Cleaned up: - renderer.hpp: remove Scene forward-decl, getScene() accessor, scene member - renderer.cpp: remove scene.hpp/shader.hpp includes, Scene create/destroy - application.cpp: remove stale "GL/glew.h removed" comment - CMakeLists.txt: remove find_package(OpenGL/GLEW), source/header entries, and target_link_libraries for OpenGL::GL and GLEW::GLEW - PKGBUILD: remove glew dependency - BUILD_INSTRUCTIONS.md: remove glew from all platform install commands
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@ -15,7 +15,6 @@ depends=(
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'zlib' # Network packet decompression and Warden module inflate
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'ffmpeg' # Video playback (login cinematics)
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'unicorn' # Warden anti-cheat x86 emulation (cross-platform, no Wine)
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'glew' # OpenGL extensions (legacy fallback, linked but unused at runtime)
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'libx11' # X11 windowing support
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'stormlib' # AUR — MPQ extraction (wowee-extract-assets uses libstorm.so)
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)
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