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Work on character rendering and frustrum culling etc
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parent
fc5294eb0f
commit
7dd1dada5f
16 changed files with 559 additions and 138 deletions
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@ -412,32 +412,37 @@ void PerformanceHUD::render(const Renderer* renderer, const Camera* camera) {
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if (showControls) {
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ImGui::TextColored(ImVec4(0.7f, 0.7f, 0.7f, 1.0f), "CONTROLS");
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ImGui::Separator();
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "F1: Toggle HUD");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "F2: Wireframe");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "F3: Single tile");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "F4: Culling");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "F5: Stats");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "F6: Multi-tile");
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ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.5f, 1.0f), "Movement");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "WASD: Move/Strafe");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "Q/E: Turn left/right");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "Space: Jump");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "X: Sit/Stand");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "~: Auto-run");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "Z: Sheathe weapons");
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ImGui::Spacing();
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ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.5f, 1.0f), "UI Panels");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "B: Bags/Inventory");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "C: Character sheet");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "L: Quest log");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "N: Talents");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "P: Spellbook");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "M: World map");
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ImGui::Spacing();
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ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.5f, 1.0f), "Combat & Chat");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "1-0,-,=: Action bar");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "Tab: Target cycle");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "Enter: Chat");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "/: Chat command");
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ImGui::Spacing();
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ImGui::TextColored(ImVec4(0.8f, 0.8f, 0.5f, 1.0f), "Debug");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "F1: Toggle this HUD");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "F4: Toggle shadows");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "F7: Level-up FX");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "F8: Water");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "F9: Time");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "F10: Sun/Moon");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "F11: Stars");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "F12: Fog");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "+/-: Change time");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "C: Clouds");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "[/]: Density");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "L: Lens Flare");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), ",/.: Intensity");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "M: Moon Cycle");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), ";/': Moon Phase");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "W: Weather");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "</>: Wx Intensity");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "K: Spawn Character");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "J: Remove Chars");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "O: Spawn Test WMO");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "Shift+O: Real WMO");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "P: Clear WMOs");
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ImGui::TextColored(ImVec4(0.6f, 0.6f, 0.6f, 1.0f), "Esc: Settings/Close");
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}
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ImGui::End();
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