Fix transport update handling, add desktop/icon resources, and clean repo artifacts

This commit is contained in:
Kelsi 2026-02-11 15:24:05 -08:00
parent c2ccca9f67
commit 7fee4c91af
29 changed files with 284 additions and 41 deletions

View file

@ -140,6 +140,7 @@ void TransportManager::loadPathFromNodes(uint32_t pathId, const std::vector<glm:
TransportPath path;
path.pathId = pathId;
path.zOnly = false; // Manually loaded paths are assumed to have XY movement
path.fromDBC = false;
// Helper: compute segment duration from distance and speed
auto segMsFromDist = [&](float dist) -> uint32_t {
@ -237,12 +238,21 @@ void TransportManager::updateTransportMovement(ActiveTransport& transport, float
transport.localClockMs += (uint32_t)(deltaTime * 1000.0f);
pathTimeMs = transport.localClockMs % path.durationMs;
} else {
// Server-driven but no clock yet - don't move
updateTransformMatrices(transport);
if (wmoRenderer_) {
wmoRenderer_->setInstanceTransform(transport.wmoInstanceId, transport.transform);
// Server-driven but no clock yet. If updates never arrive, fall back to local animation.
constexpr float kMissingUpdateFallbackSec = 2.5f;
if ((elapsedTime_ - transport.lastServerUpdate) >= kMissingUpdateFallbackSec) {
transport.useClientAnimation = true;
transport.localClockMs = 0;
pathTimeMs = 0;
LOG_WARNING("TransportManager: No server movement updates for transport 0x", std::hex, transport.guid, std::dec,
" after ", kMissingUpdateFallbackSec, "s - enabling client fallback animation");
} else {
updateTransformMatrices(transport);
if (wmoRenderer_) {
wmoRenderer_->setInstanceTransform(transport.wmoInstanceId, transport.transform);
}
return;
}
return;
}
// Evaluate position from time (path is local offsets, add base position)
@ -496,6 +506,7 @@ void TransportManager::updateServerTransport(uint64_t guid, const glm::vec3& pos
// Track server updates
transport->serverUpdateCount++;
transport->lastServerUpdate = elapsedTime_;
transport->useClientAnimation = false; // Server updates take precedence
auto pathIt = paths_.find(transport->pathId);
if (pathIt == paths_.end() || pathIt->second.durationMs == 0) {
@ -836,6 +847,7 @@ bool TransportManager::loadTransportAnimationDBC(pipeline::AssetManager* assetMg
path.looping = false;
path.durationMs = durationMs;
path.zOnly = isZOnly;
path.fromDBC = true;
paths_[transportEntry] = path;
pathsLoaded++;
@ -857,7 +869,95 @@ bool TransportManager::loadTransportAnimationDBC(pipeline::AssetManager* assetMg
}
bool TransportManager::hasPathForEntry(uint32_t entry) const {
return paths_.find(entry) != paths_.end();
auto it = paths_.find(entry);
return it != paths_.end() && it->second.fromDBC;
}
uint32_t TransportManager::inferMovingPathForSpawn(const glm::vec3& spawnWorldPos, float maxDistance) const {
float bestD2 = maxDistance * maxDistance;
uint32_t bestPathId = 0;
for (const auto& [pathId, path] : paths_) {
if (!path.fromDBC || path.durationMs == 0 || path.zOnly || path.points.empty()) {
continue;
}
// Find nearest waypoint on this path to spawn.
for (const auto& p : path.points) {
glm::vec3 diff = p.pos - spawnWorldPos;
float d2 = glm::dot(diff, diff);
if (d2 < bestD2) {
bestD2 = d2;
bestPathId = pathId;
}
}
}
if (bestPathId != 0) {
LOG_INFO("TransportManager: Inferred moving DBC path ", bestPathId,
" for spawn at (", spawnWorldPos.x, ", ", spawnWorldPos.y, ", ", spawnWorldPos.z,
"), dist=", std::sqrt(bestD2));
}
return bestPathId;
}
uint32_t TransportManager::pickFallbackMovingPath(uint32_t entry, uint32_t displayId) const {
auto isUsableMovingPath = [this](uint32_t pathId) -> bool {
auto it = paths_.find(pathId);
if (it == paths_.end()) return false;
const auto& path = it->second;
return path.fromDBC && !path.zOnly && path.durationMs > 0 && path.points.size() > 1;
};
// Known AzerothCore transport entry remaps (WotLK): server entry -> moving DBC path id.
// These entries commonly do not match TransportAnimation.dbc ids 1:1.
static const std::unordered_map<uint32_t, uint32_t> kEntryRemap = {
{176231u, 176080u}, // The Maiden's Fancy
{176310u, 176081u}, // The Bravery
{20808u, 176082u}, // The Black Princess
{164871u, 193182u}, // The Thundercaller
{176495u, 193183u}, // The Purple Princess
{175080u, 193182u}, // The Iron Eagle
{181689u, 193183u}, // Cloudkisser
{186238u, 193182u}, // The Mighty Wind
{181688u, 176083u}, // Northspear (icebreaker)
{190536u, 176084u}, // Stormwind's Pride (icebreaker)
};
auto itMapped = kEntryRemap.find(entry);
if (itMapped != kEntryRemap.end() && isUsableMovingPath(itMapped->second)) {
return itMapped->second;
}
// Fallback by display model family.
const bool looksLikeShip =
(displayId == 3015u || displayId == 2454u || displayId == 7446u || displayId == 455u || displayId == 462u);
const bool looksLikeZeppelin =
(displayId == 3031u || displayId == 7546u || displayId == 1587u || displayId == 807u || displayId == 808u);
if (looksLikeShip) {
static const uint32_t kShipCandidates[] = {176080u, 176081u, 176082u, 176083u, 176084u, 176085u, 194675u};
for (uint32_t id : kShipCandidates) {
if (isUsableMovingPath(id)) return id;
}
}
if (looksLikeZeppelin) {
static const uint32_t kZeppelinCandidates[] = {193182u, 193183u, 188360u, 190587u};
for (uint32_t id : kZeppelinCandidates) {
if (isUsableMovingPath(id)) return id;
}
}
// Last-resort: pick any moving DBC path so transport does not remain stationary.
for (const auto& [pathId, path] : paths_) {
if (path.fromDBC && !path.zOnly && path.durationMs > 0 && path.points.size() > 1) {
return pathId;
}
}
return 0;
}
} // namespace wowee::game