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Improve WMO wall collision, unstuck, interior zoom, and chat focus
- Stronger wall collision push (0.35/0.15) and swept push (0.45/0.25) for interior/exterior WMOs to reduce clipping through tunnel walls - Use all triangles (not just pre-classified walls) for collision checks - Allow invisible collidable triangles (MOPY 0x01 without 0x20) to block - Pass insideWMO flag to all collision callers, match swim sweep to ground - Widen swept hit detection radius from 0.15 to 0.25 - Restrict camera zoom to 12 units inside WMO interiors - Fix /unstuck launching player above WMOs: remove +20 fallback, use gravity when no floor found - Slash and Enter keys always focus chat unless already typing
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5 changed files with 36 additions and 24 deletions
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@ -1367,16 +1367,16 @@ void GameScreen::processTargetInput(game::GameHandler& gameHandler) {
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}
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// Slash key: focus chat input
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if (!io.WantCaptureKeyboard && input.isKeyJustPressed(SDL_SCANCODE_SLASH)) {
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// Slash key: focus chat input — always works unless already typing in chat
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if (!chatInputActive && input.isKeyJustPressed(SDL_SCANCODE_SLASH)) {
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refocusChatInput = true;
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chatInputBuffer[0] = '/';
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chatInputBuffer[1] = '\0';
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chatInputMoveCursorToEnd = true;
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}
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// Enter key: focus chat input (empty)
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if (!io.WantCaptureKeyboard && input.isKeyJustPressed(SDL_SCANCODE_RETURN)) {
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// Enter key: focus chat input (empty) — always works unless already typing
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if (!chatInputActive && input.isKeyJustPressed(SDL_SCANCODE_RETURN)) {
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refocusChatInput = true;
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}
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