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feat(editor): add --gen-texture-mold Worley-noise patches
72nd procedural texture: Worley (cellular) noise thresholded into mold patches. Each grid cell hosts a hash-jittered center; each pixel computes its distance to the nearest center across 9 surrounding cells (current + 8 neighbors) and is painted as mold if that distance is below thresholdFrac × stride. Distinct from --gen-texture-moss (single-spot per cell with hash-derived presence/jitter/radius) — mold has irregular field-shaped patches following the Voronoi cell boundaries rather than discrete circles, mimicking real fungal growth along surfaces. Useful for cellars, dungeon walls, plague zones, sewer overflow, food-warehouse spoilage, witch-hut detail trim. Default 18-stride / 0.55-threshold gives a moderate infestation; bump threshold near 0.9 for full coverage.
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@ -107,7 +107,7 @@ const char* const kArgRequired[] = {
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"--gen-texture-plaid", "--gen-texture-diamond-grid",
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"--gen-texture-houndstooth", "--gen-texture-chevron",
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"--gen-texture-dunes", "--gen-texture-swirl",
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"--gen-texture-ironbark",
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"--gen-texture-ironbark", "--gen-texture-mold",
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"--validate-glb", "--info-glb", "--info-glb-tree", "--info-glb-bytes",
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"--validate-jsondbc", "--check-glb-bounds", "--validate-stl",
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"--validate-png", "--validate-blp",
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