feat: WHM alpha maps + nlohmann/json for WOT format

- WHM binary now includes per-chunk alpha map data (alphaSize + data)
  so custom zones render with proper texture blending in the client
- WOT exporter rewritten with nlohmann/json (was manual string concat)
- WOT loader rewritten with nlohmann/json (was naive substring parsing)
- Backward compatible: old WHM files without alpha data still load fine
This commit is contained in:
Kelsi 2026-05-05 13:04:51 -07:00
parent 6b3cdd325a
commit 815787933b
2 changed files with 106 additions and 165 deletions

View file

@ -1,5 +1,6 @@
#include "pipeline/wowee_terrain_loader.hpp"
#include "core/logger.hpp"
#include <nlohmann/json.hpp>
#include <fstream>
#include <filesystem>
#include <cstring>
@ -49,6 +50,13 @@ bool WoweeTerrainLoader::loadHeightmap(const std::string& whmPath, ADTTerrain& t
f.read(reinterpret_cast<char*>(chunk.heightMap.heights.data()), 145 * 4);
// Read alpha map data (may not be present in older WHM files)
uint32_t alphaSize = 0;
if (f.read(reinterpret_cast<char*>(&alphaSize), 4) && alphaSize > 0 && alphaSize <= 65536) {
chunk.alphaMap.resize(alphaSize);
f.read(reinterpret_cast<char*>(chunk.alphaMap.data()), alphaSize);
}
// Default normals (up)
for (int i = 0; i < 145; i++) {
chunk.normals[i * 3 + 0] = 0;
@ -65,139 +73,73 @@ bool WoweeTerrainLoader::loadMetadata(const std::string& wotPath, ADTTerrain& te
std::ifstream f(wotPath);
if (!f) return false;
std::string content((std::istreambuf_iterator<char>(f)),
std::istreambuf_iterator<char>());
try {
auto j = nlohmann::json::parse(f);
// Parse tile coordinates
auto findInt = [&](const std::string& key) -> int {
auto pos = content.find("\"" + key + "\"");
if (pos == std::string::npos) return 0;
pos = content.find(':', pos);
return std::stoi(content.substr(pos + 1));
};
terrain.coord.x = j.value("tileX", 0);
terrain.coord.y = j.value("tileY", 0);
terrain.coord.x = findInt("tileX");
terrain.coord.y = findInt("tileY");
// Compute chunk world positions from tile coordinates
float tileSize = 533.33333f;
float chunkSize = tileSize / 16.0f;
for (int cy = 0; cy < 16; cy++) {
for (int cx = 0; cx < 16; cx++) {
auto& chunk = terrain.chunks[cy * 16 + cx];
chunk.position[0] = (32.0f - terrain.coord.x) * tileSize - cx * chunkSize;
chunk.position[1] = (32.0f - terrain.coord.y) * tileSize - cy * chunkSize;
// position[2] already set by heightmap loader
}
}
// Parse textures array
auto texStart = content.find("\"textures\"");
if (texStart != std::string::npos) {
size_t pos = texStart;
while ((pos = content.find('"', pos + 1)) != std::string::npos) {
if (content[pos - 1] == '[' || content[pos - 1] == ',') {
auto end = content.find('"', pos + 1);
if (end == std::string::npos) break;
std::string tex = content.substr(pos + 1, end - pos - 1);
if (tex != "textures" && !tex.empty())
terrain.textures.push_back(tex);
pos = end;
// Compute chunk world positions from tile coordinates
float tileSize = 533.33333f;
float chunkSize = tileSize / 16.0f;
for (int cy = 0; cy < 16; cy++) {
for (int cx = 0; cx < 16; cx++) {
auto& chunk = terrain.chunks[cy * 16 + cx];
chunk.position[0] = (32.0f - terrain.coord.x) * tileSize - cx * chunkSize;
chunk.position[1] = (32.0f - terrain.coord.y) * tileSize - cy * chunkSize;
}
auto closeBracket = content.find(']', texStart);
if (pos > closeBracket) break;
}
}
// Parse chunk layers
auto layersStart = content.find("\"chunkLayers\"");
if (layersStart != std::string::npos) {
size_t pos = layersStart;
int ci = 0;
while (ci < 256 && (pos = content.find('{', pos + 1)) != std::string::npos) {
auto endObj = content.find('}', pos);
if (endObj == std::string::npos) break;
auto layersClose = content.find(']', content.find("\"chunkLayers\""));
if (pos > layersClose) break;
std::string block = content.substr(pos, endObj - pos + 1);
// Parse layers array
auto lStart = block.find("\"layers\":[");
if (lStart != std::string::npos) {
lStart += 10;
auto lEnd = block.find(']', lStart);
std::string layerStr = block.substr(lStart, lEnd - lStart);
// Parse comma-separated integers
size_t lp = 0;
while (lp < layerStr.size()) {
while (lp < layerStr.size() && !std::isdigit(layerStr[lp])) lp++;
if (lp >= layerStr.size()) break;
uint32_t texId = std::stoi(layerStr.substr(lp));
TextureLayer layer{};
layer.textureId = texId;
layer.flags = (terrain.chunks[ci].layers.empty()) ? 0 : 0x100;
terrain.chunks[ci].layers.push_back(layer);
while (lp < layerStr.size() && std::isdigit(layerStr[lp])) lp++;
}
// Parse textures
if (j.contains("textures") && j["textures"].is_array()) {
for (const auto& tex : j["textures"]) {
if (tex.is_string() && !tex.get<std::string>().empty())
terrain.textures.push_back(tex.get<std::string>());
}
// Parse holes
auto holesPos = block.find("\"holes\":");
if (holesPos != std::string::npos)
terrain.chunks[ci].holes = static_cast<uint16_t>(std::stoi(block.substr(holesPos + 8)));
ci++;
pos = endObj;
}
}
// Parse water data
auto waterStart = content.find("\"water\"");
if (waterStart != std::string::npos) {
size_t pos = waterStart;
int ci = 0;
while (ci < 256) {
auto nextObj = content.find('{', pos + 1);
auto nextNull = content.find("null", pos + 1);
auto waterClose = content.find(']', waterStart);
if (nextObj != std::string::npos && nextObj < waterClose &&
(nextNull == std::string::npos || nextObj < nextNull)) {
auto endObj = content.find('}', nextObj);
std::string block = content.substr(nextObj, endObj - nextObj + 1);
auto chunkPos = block.find("\"chunk\":");
auto typePos = block.find("\"type\":");
auto heightPos = block.find("\"height\":");
if (chunkPos != std::string::npos) {
int wci = std::stoi(block.substr(chunkPos + 8));
if (wci >= 0 && wci < 256) {
ADTTerrain::WaterLayer wl;
wl.liquidType = (typePos != std::string::npos) ?
static_cast<uint16_t>(std::stoi(block.substr(typePos + 7))) : 0;
wl.maxHeight = (heightPos != std::string::npos) ?
std::stof(block.substr(heightPos + 9)) : 0;
wl.minHeight = wl.maxHeight;
wl.x = 0; wl.y = 0; wl.width = 9; wl.height = 9;
wl.heights.assign(81, wl.maxHeight);
wl.mask.assign(8, 0xFF);
terrain.waterData[wci].layers.push_back(wl);
// Parse chunk layers
if (j.contains("chunkLayers") && j["chunkLayers"].is_array()) {
const auto& layers = j["chunkLayers"];
for (int ci = 0; ci < std::min(256, static_cast<int>(layers.size())); ci++) {
const auto& cl = layers[ci];
if (cl.contains("layers") && cl["layers"].is_array()) {
for (const auto& texId : cl["layers"]) {
TextureLayer layer{};
layer.textureId = texId.get<uint32_t>();
layer.flags = terrain.chunks[ci].layers.empty() ? 0 : 0x100;
terrain.chunks[ci].layers.push_back(layer);
}
}
pos = endObj;
} else {
pos = (nextNull != std::string::npos && nextNull < waterClose) ? nextNull + 4 : waterClose;
if (cl.contains("holes"))
terrain.chunks[ci].holes = cl["holes"].get<uint16_t>();
}
ci++;
if (pos >= waterClose) break;
}
}
LOG_INFO("WOT loaded: ", wotPath, " (tile [", terrain.coord.x, ",", terrain.coord.y,
"], ", terrain.textures.size(), " textures)");
return true;
// Parse water data
if (j.contains("water") && j["water"].is_array()) {
for (const auto& w : j["water"]) {
if (w.is_null()) continue;
int wci = w.value("chunk", -1);
if (wci < 0 || wci >= 256) continue;
ADTTerrain::WaterLayer wl;
wl.liquidType = w.value("type", 0u);
wl.maxHeight = w.value("height", 0.0f);
wl.minHeight = wl.maxHeight;
wl.x = 0; wl.y = 0; wl.width = 9; wl.height = 9;
wl.heights.assign(81, wl.maxHeight);
wl.mask.assign(8, 0xFF);
terrain.waterData[wci].layers.push_back(wl);
}
}
LOG_INFO("WOT loaded: ", wotPath, " (tile [", terrain.coord.x, ",", terrain.coord.y,
"], ", terrain.textures.size(), " textures)");
return true;
} catch (const std::exception& e) {
LOG_ERROR("Failed to parse WOT: ", e.what());
return false;
}
}
bool WoweeTerrainLoader::load(const std::string& basePath, ADTTerrain& terrain) {