mirror of
https://github.com/Kelsidavis/WoWee.git
synced 2026-05-06 09:03:52 +00:00
feat: WHM alpha maps + nlohmann/json for WOT format
- WHM binary now includes per-chunk alpha map data (alphaSize + data) so custom zones render with proper texture blending in the client - WOT exporter rewritten with nlohmann/json (was manual string concat) - WOT loader rewritten with nlohmann/json (was naive substring parsing) - Backward compatible: old WHM files without alpha data still load fine
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parent
6b3cdd325a
commit
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2 changed files with 106 additions and 165 deletions
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@ -1,5 +1,6 @@
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#include "pipeline/wowee_terrain_loader.hpp"
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#include "core/logger.hpp"
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#include <nlohmann/json.hpp>
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#include <fstream>
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#include <filesystem>
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#include <cstring>
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@ -49,6 +50,13 @@ bool WoweeTerrainLoader::loadHeightmap(const std::string& whmPath, ADTTerrain& t
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f.read(reinterpret_cast<char*>(chunk.heightMap.heights.data()), 145 * 4);
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// Read alpha map data (may not be present in older WHM files)
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uint32_t alphaSize = 0;
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if (f.read(reinterpret_cast<char*>(&alphaSize), 4) && alphaSize > 0 && alphaSize <= 65536) {
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chunk.alphaMap.resize(alphaSize);
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f.read(reinterpret_cast<char*>(chunk.alphaMap.data()), alphaSize);
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}
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// Default normals (up)
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for (int i = 0; i < 145; i++) {
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chunk.normals[i * 3 + 0] = 0;
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@ -65,139 +73,73 @@ bool WoweeTerrainLoader::loadMetadata(const std::string& wotPath, ADTTerrain& te
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std::ifstream f(wotPath);
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if (!f) return false;
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std::string content((std::istreambuf_iterator<char>(f)),
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std::istreambuf_iterator<char>());
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try {
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auto j = nlohmann::json::parse(f);
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// Parse tile coordinates
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auto findInt = [&](const std::string& key) -> int {
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auto pos = content.find("\"" + key + "\"");
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if (pos == std::string::npos) return 0;
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pos = content.find(':', pos);
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return std::stoi(content.substr(pos + 1));
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};
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terrain.coord.x = j.value("tileX", 0);
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terrain.coord.y = j.value("tileY", 0);
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terrain.coord.x = findInt("tileX");
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terrain.coord.y = findInt("tileY");
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// Compute chunk world positions from tile coordinates
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float tileSize = 533.33333f;
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float chunkSize = tileSize / 16.0f;
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for (int cy = 0; cy < 16; cy++) {
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for (int cx = 0; cx < 16; cx++) {
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auto& chunk = terrain.chunks[cy * 16 + cx];
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chunk.position[0] = (32.0f - terrain.coord.x) * tileSize - cx * chunkSize;
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chunk.position[1] = (32.0f - terrain.coord.y) * tileSize - cy * chunkSize;
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// position[2] already set by heightmap loader
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}
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}
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// Parse textures array
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auto texStart = content.find("\"textures\"");
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if (texStart != std::string::npos) {
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size_t pos = texStart;
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while ((pos = content.find('"', pos + 1)) != std::string::npos) {
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if (content[pos - 1] == '[' || content[pos - 1] == ',') {
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auto end = content.find('"', pos + 1);
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if (end == std::string::npos) break;
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std::string tex = content.substr(pos + 1, end - pos - 1);
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if (tex != "textures" && !tex.empty())
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terrain.textures.push_back(tex);
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pos = end;
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// Compute chunk world positions from tile coordinates
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float tileSize = 533.33333f;
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float chunkSize = tileSize / 16.0f;
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for (int cy = 0; cy < 16; cy++) {
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for (int cx = 0; cx < 16; cx++) {
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auto& chunk = terrain.chunks[cy * 16 + cx];
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chunk.position[0] = (32.0f - terrain.coord.x) * tileSize - cx * chunkSize;
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chunk.position[1] = (32.0f - terrain.coord.y) * tileSize - cy * chunkSize;
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}
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auto closeBracket = content.find(']', texStart);
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if (pos > closeBracket) break;
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}
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}
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// Parse chunk layers
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auto layersStart = content.find("\"chunkLayers\"");
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if (layersStart != std::string::npos) {
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size_t pos = layersStart;
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int ci = 0;
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while (ci < 256 && (pos = content.find('{', pos + 1)) != std::string::npos) {
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auto endObj = content.find('}', pos);
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if (endObj == std::string::npos) break;
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auto layersClose = content.find(']', content.find("\"chunkLayers\""));
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if (pos > layersClose) break;
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std::string block = content.substr(pos, endObj - pos + 1);
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// Parse layers array
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auto lStart = block.find("\"layers\":[");
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if (lStart != std::string::npos) {
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lStart += 10;
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auto lEnd = block.find(']', lStart);
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std::string layerStr = block.substr(lStart, lEnd - lStart);
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// Parse comma-separated integers
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size_t lp = 0;
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while (lp < layerStr.size()) {
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while (lp < layerStr.size() && !std::isdigit(layerStr[lp])) lp++;
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if (lp >= layerStr.size()) break;
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uint32_t texId = std::stoi(layerStr.substr(lp));
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TextureLayer layer{};
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layer.textureId = texId;
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layer.flags = (terrain.chunks[ci].layers.empty()) ? 0 : 0x100;
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terrain.chunks[ci].layers.push_back(layer);
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while (lp < layerStr.size() && std::isdigit(layerStr[lp])) lp++;
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}
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// Parse textures
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if (j.contains("textures") && j["textures"].is_array()) {
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for (const auto& tex : j["textures"]) {
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if (tex.is_string() && !tex.get<std::string>().empty())
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terrain.textures.push_back(tex.get<std::string>());
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}
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// Parse holes
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auto holesPos = block.find("\"holes\":");
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if (holesPos != std::string::npos)
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terrain.chunks[ci].holes = static_cast<uint16_t>(std::stoi(block.substr(holesPos + 8)));
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ci++;
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pos = endObj;
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}
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}
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// Parse water data
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auto waterStart = content.find("\"water\"");
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if (waterStart != std::string::npos) {
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size_t pos = waterStart;
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int ci = 0;
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while (ci < 256) {
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auto nextObj = content.find('{', pos + 1);
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auto nextNull = content.find("null", pos + 1);
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auto waterClose = content.find(']', waterStart);
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if (nextObj != std::string::npos && nextObj < waterClose &&
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(nextNull == std::string::npos || nextObj < nextNull)) {
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auto endObj = content.find('}', nextObj);
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std::string block = content.substr(nextObj, endObj - nextObj + 1);
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auto chunkPos = block.find("\"chunk\":");
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auto typePos = block.find("\"type\":");
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auto heightPos = block.find("\"height\":");
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if (chunkPos != std::string::npos) {
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int wci = std::stoi(block.substr(chunkPos + 8));
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if (wci >= 0 && wci < 256) {
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ADTTerrain::WaterLayer wl;
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wl.liquidType = (typePos != std::string::npos) ?
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static_cast<uint16_t>(std::stoi(block.substr(typePos + 7))) : 0;
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wl.maxHeight = (heightPos != std::string::npos) ?
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std::stof(block.substr(heightPos + 9)) : 0;
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wl.minHeight = wl.maxHeight;
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wl.x = 0; wl.y = 0; wl.width = 9; wl.height = 9;
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wl.heights.assign(81, wl.maxHeight);
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wl.mask.assign(8, 0xFF);
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terrain.waterData[wci].layers.push_back(wl);
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// Parse chunk layers
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if (j.contains("chunkLayers") && j["chunkLayers"].is_array()) {
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const auto& layers = j["chunkLayers"];
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for (int ci = 0; ci < std::min(256, static_cast<int>(layers.size())); ci++) {
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const auto& cl = layers[ci];
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if (cl.contains("layers") && cl["layers"].is_array()) {
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for (const auto& texId : cl["layers"]) {
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TextureLayer layer{};
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layer.textureId = texId.get<uint32_t>();
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layer.flags = terrain.chunks[ci].layers.empty() ? 0 : 0x100;
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terrain.chunks[ci].layers.push_back(layer);
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}
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}
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pos = endObj;
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} else {
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pos = (nextNull != std::string::npos && nextNull < waterClose) ? nextNull + 4 : waterClose;
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if (cl.contains("holes"))
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terrain.chunks[ci].holes = cl["holes"].get<uint16_t>();
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}
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ci++;
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if (pos >= waterClose) break;
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}
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}
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LOG_INFO("WOT loaded: ", wotPath, " (tile [", terrain.coord.x, ",", terrain.coord.y,
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"], ", terrain.textures.size(), " textures)");
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return true;
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// Parse water data
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if (j.contains("water") && j["water"].is_array()) {
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for (const auto& w : j["water"]) {
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if (w.is_null()) continue;
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int wci = w.value("chunk", -1);
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if (wci < 0 || wci >= 256) continue;
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ADTTerrain::WaterLayer wl;
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wl.liquidType = w.value("type", 0u);
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wl.maxHeight = w.value("height", 0.0f);
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wl.minHeight = wl.maxHeight;
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wl.x = 0; wl.y = 0; wl.width = 9; wl.height = 9;
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wl.heights.assign(81, wl.maxHeight);
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wl.mask.assign(8, 0xFF);
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terrain.waterData[wci].layers.push_back(wl);
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}
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}
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LOG_INFO("WOT loaded: ", wotPath, " (tile [", terrain.coord.x, ",", terrain.coord.y,
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"], ", terrain.textures.size(), " textures)");
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return true;
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} catch (const std::exception& e) {
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LOG_ERROR("Failed to parse WOT: ", e.what());
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return false;
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}
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}
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bool WoweeTerrainLoader::load(const std::string& basePath, ADTTerrain& terrain) {
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