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feat: resolve title names from CharTitles.dbc in SMSG_TITLE_EARNED
Previously SMSG_TITLE_EARNED only showed the numeric bit index. Now it lazy-loads CharTitles.dbc and formats the full title string with the player's name (e.g. "Title earned: Commander Kelsi!"). - Add CharTitles layout to WotLK (TitleBit=36) and TBC (TitleBit=20) layouts - loadTitleNameCache() maps each titleBit to its English title string - SMSG_TITLE_EARNED substitutes %s placeholder with local player's name - Falls back to "Title earned (bit N)!" if DBC is unavailable
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4 changed files with 69 additions and 6 deletions
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@ -2694,6 +2694,12 @@ private:
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std::unordered_map<uint32_t, SpellNameEntry> spellNameCache_;
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bool spellNameCacheLoaded_ = false;
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// Title cache: maps titleBit → title string (lazy-loaded from CharTitles.dbc)
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// The strings use "%s" as a player-name placeholder (e.g. "Commander %s", "%s the Explorer").
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std::unordered_map<uint32_t, std::string> titleNameCache_;
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bool titleNameCacheLoaded_ = false;
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void loadTitleNameCache();
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// Achievement caches (lazy-loaded from Achievement.dbc on first earned event)
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std::unordered_map<uint32_t, std::string> achievementNameCache_;
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std::unordered_map<uint32_t, std::string> achievementDescCache_;
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